Move flame into its own datatype
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@@ -3,11 +3,6 @@ module Dodge.Item.Weapon.BatteryGuns
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, lasCircle
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, dualBeam
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, lasWide
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-- , lasWidePulse
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--, lasSway
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-- , lasSwing
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--, lasFocus
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-- , lasPulse
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, sparkGun
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, teslaGun
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, teslaParams
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@@ -8,12 +8,7 @@ module Dodge.Item.Weapon.SprayGuns
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) where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Particle.Flame
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--import Dodge.Data.SoundOrigin
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--import Dodge.Base
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--import Dodge.Zone
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--import Dodge.Picture.Layer
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--import Dodge.SoundLogic
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import Dodge.Flame
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import Dodge.SoundLogic.LoadSound
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--import Dodge.Creature.Action
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import Dodge.WorldEvent
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