Move flame into its own datatype

This commit is contained in:
2022-07-18 22:41:40 +01:00
parent c14b3ff787
commit 54ba0fbedc
29 changed files with 444 additions and 318 deletions
-31
View File
@@ -5,7 +5,6 @@ import Picture
drawParticle :: Particle -> Picture
drawParticle pt = case pt of
PtFlame {} -> drawFlame pt
Shockwave {} -> drawShockwave pt
PtStaticBall {} -> drawStaticBall pt
PtIncBall {} -> drawFlameletZ pt
@@ -16,36 +15,6 @@ drawParticle pt = case pt of
ShockLine {} -> drawSonicWave pt
RadarCircleParticle {} -> drawPulse pt
drawFlame
:: Particle
-> Picture
drawFlame pt = pictures
[ glow
, aPic BloomNoZWrite prot2 25 (V2 (scaleChange + 1) 2 ) $ V4 2 (-1) (-1) 0.5
, aPic BloomNoZWrite prot 22 (V2 (scaleChange + 0.5) 1 ) $ V4 1 0.5 0 2
, aPic BloomLayer prot3 20 (V2 scaleChange 0.5) $ V4 1 1 1 1
]
where
rotd = _ptOriginalVel pt -- rotate direction
ep = _ptPos pt
aPic :: Layer -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
aPic lay offset depth (V2 scalex scaley) col
= setLayer lay
. setDepth depth
. uncurryV translate (offset ep)
. rotate (pi * 0.5 + argV rotd)
. scale scalex scaley
. color col
$ circleSolid 5
glow = setLayer BloomNoZWrite $ setDepth 0.3 $ uncurryV translate ep
$ circleSolidCol (withAlpha 0 orange) (withAlpha 0.02 orange) 50
time = _ptTimer pt
scaleChange
| time < 80 = 3
| otherwise = 3 - (fromIntegral time - 80) * 0.2
prot p' = p' +.+ rotateV (fromIntegral time) (V2 0 1)
prot2 p' = p' +.+ rotateV (negate $ fromIntegral time) (V2 0 1)
prot3 p' = p' +.+ rotateV (2 + fromIntegral time * 0.1) (V2 0 2)
drawShockwave :: Particle -> Picture
drawShockwave pt = setDepth 20
-14
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@@ -1,14 +0,0 @@
module Dodge.Particle.Flame where
import Dodge.Data
import Dodge.WorldEvent
import Geometry
import LensHelp
import System.Random
makeFlame :: Point2 -> Point2 -> World -> World
makeFlame pos vel w = w
& instantParticles .:~ aFlameParticle t pos vel
& randGen .~ g
where
(t,g) = randomR (99,101) (_randGen w)
-42
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@@ -1,42 +0,0 @@
module Dodge.Particle.TeslaArc
( aTeslaArcAt
) where
import Dodge.Data
import Dodge.Damage
import Dodge.Spark
import RandomHelp
import Picture
import Geometry
import LensHelp
aTeslaArcAt :: Color -> [ArcStep] -> Particle
aTeslaArcAt col thearc = PtTeslaArc
{ _ptPoints = map (^. asPos) thearc
, _ptUpdate = moveTeslaArc thearc
, _ptTimer = 2
, _ptColor = brightX 100 1.5 col
}
moveTeslaArc :: [ArcStep]
-> World
-> Particle
-> (World,Maybe Particle)
moveTeslaArc thearc w pt
| _ptTimer pt == 2 = (makesparks $ foldr damthings w thearc, Just $ pt & ptTimer -~ 1)
| _ptTimer pt < 1 = (w, Nothing)
| otherwise = (w, Just $ pt & ptTimer -~ 1)
where
rcol = brightX 100 1.5 <$> takeOne [white,azure,blue,cyan]
rdir = state (randomR (-0.7,0.7)) <&> (+ ld)
rspeed = state (randomR (3,6))
makeaspark = randSpark rspeed rcol rdir lp
makesparks = makeaspark . makeaspark . makeaspark
(lp,ld) = case last thearc of
ArcStep lp' ld' Nothing -> (lp',ld')
ArcStep lp' ld' (Just (Left cr)) -> (lp' -.- (_crRad cr + 1) *.* unitVectorAtAngle ld',ld'+pi)
ArcStep lp' ld' (Just (Right _)) -> (lp' -.- 2 *.* unitVectorAtAngle ld',ld'+pi)
damthings (ArcStep _ _ Nothing) = id
damthings (ArcStep p dir (Just crwl)) = damageCrWall (thedamage p dir) crwl
thedamage p dir = Damage ELECTRICAL 50 (p -.- q) p (p +.+ q) NoDamageEffect
where
q = 5 *.* unitVectorAtAngle dir