Commit before messing around with shaders

This commit is contained in:
2022-06-16 14:02:21 +01:00
parent 2bc30d0a6b
commit 55341f7caf
7 changed files with 17 additions and 15 deletions
+4 -4
View File
@@ -12,7 +12,7 @@ import qualified Data.Vector.Mutable as MV
import Control.Monad.Primitive
data RenderData = RenderData
{ _lightingWallShadShader :: FullShader
{ _lightingWallShadShader :: FullShader
, _lightingLineShadowShader :: FullShader
, _lightingCapShader :: FullShader
, _wallBlankShader :: FullShader
@@ -20,15 +20,15 @@ data RenderData = RenderData
, _wallTextureShader :: FullShader
, _textureArrayShader :: FullShader
, _fullscreenShader :: FullShader
, _fullLightingShader :: FullShader
, _lightingTextureShader :: FullShader
--, _fullscreenAlphaHalveShader :: FullShader
, _bloomBlurShader :: FullShader
, _colorBlurShader :: FullShader
, _barrelShader :: FullShader
, _grayscaleShader :: FullShader
, _shapeShader :: FullShader
, _shapeEBO :: EBO
, _silhouetteEBO :: EBO
, _shapeEBO :: EBO
, _silhouetteEBO :: EBO
, _pictureShaders :: MV.MVector (PrimState IO) FullShader
, _fbo2 :: (FramebufferObject, TextureObject)
, _fbo3 :: (FramebufferObject, TextureObject)