Commit before messing around with shaders
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@@ -131,7 +131,7 @@ doDrawing pdata u = do
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drawShader (_textureArrayShader pdata) nFls
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--draw lightmap into its own buffer
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bindFramebuffer Framebuffer $= fst (_fboLighting pdata)
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createLightMap
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createLightMap
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pdata
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lightPoints
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nWalls
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