Commit before messing around with shaders
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@@ -46,6 +46,7 @@ tanksRoom crs its = do
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map (\it -> sps0 (PutFlIt it) & plSpot .~ anyUnusedSpot) its
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++ map (\cr -> sps0 (PutCrit cr) & plSpot .~ unusedSpotAwayFromLink 50) crs
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++ replicate ntanks thetank
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++ [mntLightLnkCond $ resetPLUse $ rprBool $ \rp _ -> isOutLnk rp]
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-- , sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
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hgshape <- takeOne [girder 96 20 10, girderZ 96 20 10, girderV 96 20 10]
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addhighgirds <- takeOne $
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