Commit before messing around with shaders
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@@ -66,7 +66,7 @@ randProb p = do
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return (p1 < p)
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randInCirc :: RandomGen g => Float -> State g Point2
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randInCirc rad = randInArc rad (2*pi)
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randInCirc = flip randInArc (2*pi)
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randInArc :: RandomGen g => Float -> Float -> State g Point2
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randInArc = randInArcStrip 0
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