Increase explosive damage to walls (still problems with hitboxes)
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+4
-1
@@ -258,7 +258,7 @@ functionalUpdate u =
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. over uvWorld ppEvents
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. colCrsWalls
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. over uvWorld simpleCrSprings
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. over uvWorld (updateIMl (_doors . _lWorld . _cWorld) (doDrWdWd . _drMech))
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. over uvWorld (updateIMl' (_doors . _lWorld . _cWorld) updateDoor)
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. over uvWorld doWorldEvents
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. over uvWorld updateDelayedEvents
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. over uvWorld (updateIMl (_modifications . _lWorld . _cWorld)
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@@ -306,6 +306,9 @@ updateAimPos :: Universe -> Universe
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updateAimPos u = u & uvWorld . cWorld . lWorld . lAimPos
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.~ mouseWorldPos' (u ^. uvWorld . input) (u ^. uvWorld . wCam)
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updateDoor :: Door -> World -> World
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updateDoor dr = doDrWdWd (_drMech dr) dr
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updateMagnets :: LWorld -> LWorld
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updateMagnets lw =
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lw & oldMagnets .~ (lw ^. magnets)
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