Increase explosive damage to walls (still problems with hitboxes)
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@@ -23,7 +23,9 @@ damageWall dt wl w = case _wlStructure wl of
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& maybeDestroyDoor drid
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_ -> w'
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where
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x = dt ^. dmAmount
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x = case dt of
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Explosive y _ -> y * 100
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_ -> dt ^. dmAmount
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w' = damMatSideEffect dt (_wlMaterial wl) (Right wl) w
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-- block destruction is convoluted...
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