Tweak starting rooms
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+12
-13
@@ -1,5 +1,4 @@
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{-
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Functions controlling the movement of the screen camera:
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{- Functions controlling the movement of the screen camera:
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'_cameraCenter', '_cameraZoom', _cameraRot';
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and the position that the character sees from: '_cameraViewFrom'. -}
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module Dodge.Update.Camera
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@@ -165,23 +164,23 @@ farWallDist p w = (winFac /) . min maxViewDistance $ ssfold (> maxViewDistance)
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hw = halfWidth w
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hh = halfHeight w
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winFac = min hw hh
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vps = concatMap _grViewpoints grs ++ linkvps
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linkvps = map extend (concatMap _grViewpointsEx grs)
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extend :: Point2 -> Point2
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extend outp = p +.+ maxViewDistance *.* safeNormalizeV (outp -.- p)
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vps = concatMap _grViewpoints grs ++ extendedViewPoints p grs
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grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
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wos = wallsOnScreen w
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farWallPoints :: Point2 -> World -> [Point2]
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farWallPoints p w = concatMap _grViewpoints grs ++ linkvps
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extendedViewPoints :: Point2 -> [GameRoom] -> [Point2]
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extendedViewPoints p grs = map extend
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(concatMap _grViewpointsEx grs
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++ map addDir (concatMap _grLinkDirs grs)
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)
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where
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grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
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linkvps = map extend (concatMap _grViewpointsEx grs
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++ map addDir (concatMap _grLinkDirs grs)
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)
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extend :: Point2 -> Point2
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extend outp = p +.+ maxViewDistance *.* safeNormalizeV (outp -.- p)
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addDir a = p +.+ unitVectorAtAngle a
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farWallPoints :: Point2 -> World -> [Point2]
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farWallPoints p w = concatMap _grViewpoints grs ++ extendedViewPoints p grs
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where
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grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
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maxViewDistance :: Float
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maxViewDistance = 800
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