Cleanup. Add room-wise random placement spots
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@@ -56,6 +56,7 @@ flatShield = defaultEquipment
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{ _itEquipPict = pictureWeaponOnAim flatShieldEquipSPic
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, _itAimStance = TwoHandFlat
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, _itEffect = effectOnOffEquip createShieldWall removeShieldWall
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, _itName = "SHIELD"
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}
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flatShieldEquipSPic :: Item -> SPic
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flatShieldEquipSPic _ =
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