Cleanup. Add room-wise random placement spots
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@@ -1,6 +1,4 @@
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{-
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Rooms containing particularly challenging creatures, that may drop useful loot.
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-}
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{- Rooms containing particularly challenging creatures, that may drop useful loot. -}
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module Dodge.Room.Boss
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where
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import Dodge.Data
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@@ -37,7 +35,7 @@ roomGlassOctogon x = createPathGrid $ defaultRoom
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, ( V2 0 (-(x+40)), V2 0 x)
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]
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, _rmPS =
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[sPS (V2 fx fx) 0 putLamp
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[sPS (V2 fx fx) 0 putLamp
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,sPS (V2 (-fx) fx) 0 putLamp
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,sPS (V2 fx (-fx)) 0 putLamp
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,sPS (V2 (-fx) (-fx)) 0 putLamp
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@@ -97,8 +95,8 @@ roomCross x y = defaultRoom
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]
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, _rmPath = []
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, _rmPS =
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[ spanLightI 70 (V2 (x+5) x) (V2 (x+5) (-x))
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, spanLightI 70 (V2 (-x-5) x) (V2 (-x-5) (-x))
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[ spanLightI (V2 (x+5) x) (V2 (x+5) (-x))
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, spanLightI (V2 (-x-5) x) (V2 (-x-5) (-x))
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]
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, _rmBound =
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[rectNSWE y (-y) (-x) x
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