Cleanup. Add room-wise random placement spots

This commit is contained in:
2021-11-07 19:46:14 +00:00
parent f380e140e1
commit 5681a37953
18 changed files with 179 additions and 141 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ corridor = defaultRoom
{ _rmPolys = [poly]
, _rmLinks = lnks
, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
, _rmPS = [ spanLightI 50 (V2 0 40) (V2 40 40) ]
, _rmPS = [ spanLightI (V2 0 40) (V2 40 40) ]
, _rmBound = [ rectNSWE 50 30 0 40 ]
, _rmFloor = [makeTileFromPoly poly 2]
}