Cleanup. Add room-wise random placement spots
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@@ -71,9 +71,9 @@ roomRectAutoLinks :: Float -> Float -> Room
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roomRectAutoLinks x y = (roomRect x y ((ceiling x - 40) `div` 60) ((ceiling y - 40) `div` 60))
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{_rmPS = plmnts}
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where
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plmnts = [mntLightCond (const True)]
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plmnts = [mntLightLnkCond (const True)]
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{- Combines two rooms into one room.
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Combines into one big bound, concatenates the rest. -}
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Mostly involves concatenation. -}
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combineRooms :: Room -> Room -> Room
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combineRooms r r' = defaultRoom
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{ _rmPolys = _rmPolys r ++ _rmPolys r'
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