Make machines have footprint like doors
This commit is contained in:
@@ -32,8 +32,7 @@ data GenWorld = GenWorld
|
||||
data PSType
|
||||
= PutCrit {_unPutCrit :: Creature}
|
||||
| PutMachine
|
||||
{ _putMachinePoly :: [Point2]
|
||||
, _putMachineMachine :: Machine
|
||||
{ _putMachineMachine :: Machine
|
||||
, _putMachineMaybeItem :: Maybe Item
|
||||
}
|
||||
| PutLS {_putLS :: LightSource}
|
||||
|
||||
@@ -17,7 +17,6 @@ import Dodge.Data.AmmoType
|
||||
import Control.Lens
|
||||
import Data.Aeson
|
||||
import Data.Aeson.TH
|
||||
import qualified Data.IntSet as IS
|
||||
import qualified Data.Map.Strict as M
|
||||
import Dodge.Data.Damage
|
||||
import Dodge.Data.GenParams
|
||||
@@ -30,7 +29,7 @@ import qualified Data.IntMap.Strict as IM
|
||||
|
||||
data Machine = Machine
|
||||
{ _mcID :: Int
|
||||
, _mcWallIDs :: IS.IntSet
|
||||
-- , _mcWallIDs :: IS.IntSet
|
||||
, _mcMaterial :: Material
|
||||
, _mcSkin :: Material
|
||||
, _mcFootPrint :: IM.IntMap (Point2,Point2)
|
||||
|
||||
Reference in New Issue
Block a user