Make machines have footprint like doors
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@@ -9,14 +9,15 @@ import Dodge.Default
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import Dodge.LevelGen.PlacementHelper
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import Dodge.LightSource
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import Geometry
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import qualified Data.IntMap.Strict as IM
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damageSensor :: SensorType -> Float -> Maybe Int -> PlacementSpot -> Placement
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damageSensor dt wdth mtrid ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1) $
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\lsid ->
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psPtJpl ps $
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PutMachine
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(reverse $ square wdth)
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( defaultMachine
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& mcFootPrint .~ IM.fromDistinctAscList (zip [0..] . loopPairs . reverse $ square wdth)
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& mcSkin .~ mattype
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& mcMounts . at OTTrigger .~ mtrid
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& mcMounts . at OTLightSource ?~ lsid
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@@ -4,6 +4,7 @@ module Dodge.Placement.Instance.Terminal (
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putTerminal,
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) where
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import qualified Data.IntMap.Strict as IM
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import Data.Maybe
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import Dodge.Data.GenWorld
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import Dodge.Default
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@@ -29,9 +30,9 @@ putTerminalFull f mc tm =
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\btpl -> Just $
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pt0
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( PutMachine
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(reverse $ square 10)
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( mc & mcMounts . at OTButton ?~ fromJust (_plMID btpl)
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& mcMounts . at OTTerminal .~ _plMID tmpl
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& mcFootPrint .~ IM.fromDistinctAscList (zip [0..] . loopPairs . reverse $ square 10)
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)
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Nothing
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)
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@@ -1,5 +1,4 @@
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module Dodge.Placement.Instance.Turret
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(putLasTurret) where
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module Dodge.Placement.Instance.Turret (putLasTurret) where
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import Dodge.Item.Held.BatteryGuns
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import Dodge.Data.GenWorld
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@@ -7,6 +6,7 @@ import Dodge.Default
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import Dodge.LevelGen.PlacementHelper
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import Geometry
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import LensHelp
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import qualified Data.IntMap.Strict as IM
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--putTurret :: Item -> Float -> Placement
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--putTurret itm rotSpeed =
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@@ -24,8 +24,8 @@ putLasTurret :: Float -> Placement
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putLasTurret rotSpeed =
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sps0 $
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PutMachine
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(reverse $ square 10)
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( defaultMachine
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& mcFootPrint .~ IM.fromDistinctAscList (zip [0..] . loopPairs . reverse $ square 10)
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-- & mcColor .~ blue
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& mcType .~ (lasTurret & mctTurret . tuTurnSpeed .~ rotSpeed)
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& mcHP .~ 1500
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