Work on bouncing debris
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@@ -28,8 +28,6 @@ shatterWall w sp ep p wl =
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w
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& makeDebris (_wlMaterial wl) (_wlColor wl) p
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& makeDebrisDirected
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1
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2
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(pi / 2)
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(argV $ vNormal $ uncurry (-) $ _wlLine wl)
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(_wlMaterial wl)
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