Remove individual uniforms from instancing light maps

This commit is contained in:
2023-03-10 14:11:25 +00:00
parent c8b256c939
commit 5724a0543e
6 changed files with 21 additions and 22 deletions
+1 -1
View File
@@ -7,8 +7,8 @@ layout (std140, binding = 1) uniform LightsBlock
vec4 posBool[20];
vec4 colRad[20];
} ;
uniform vec3 lightPos;
uniform int lightID;
vec3 lightPos = posBool[lightID].xyz;
vec4 shift (vec4 p)
{ return vec4 (p.xy + (200 * (p.xy-lightPos.xy)), 0 , 1);
}