Cleanup
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+1
-19
@@ -993,7 +993,6 @@ canSpring cr =
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CrIsCorpse{} -> True
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CrDestroyed{} -> False
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-- should possibly limit how big this can get
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crCrSpring :: Creature -> Creature -> World -> World
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crCrSpring c1 c2
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| id1 == id2 = id
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@@ -1011,7 +1010,6 @@ crCrSpring c1 c2
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| Just t <- c1 ^? crType . slimeSplitTimer
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, slimeFood c2
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, t <= 0 = slimeSuck c1 c2
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-- cWorld . lWorld . creatures %~ (rolap . rolap')
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| SlimeCrit{} <- c1 ^. crType = id
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| SlimeCrit{} <- c2 ^. crType = id
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| otherwise = cWorld . lWorld . creatures %~ ( olap c1 c2 . olap' c2 c1)
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@@ -1024,10 +1022,6 @@ crCrSpring c1 c2
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return $ z c1 > h2 || z c2 > h1
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olap a b = ix (a ^. crID) . crPos . _xy +~ overlap b
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olap' a b = ix (a ^. crID) . crPos . _xy -~ overlap b
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suckx = (min 1 $ 2 * (1 - distance xy1 xy2 / (r1 + r2))) ^ (2:: Int)
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-- rolap = ix id1 . crPos . _xy +~ f (suckx * 1.5 * m2 / (m1+m2)) *^ normalize (xy2 - xy1)
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-- rolap' = ix id2 . crPos . _xy +~ f (suckx * 1.5*m1 / (m1+m2)) *^ normalize (xy1 - xy2)
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f = min (distance xy1 xy2/2)
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id1 = _crID c1
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id2 = _crID c2
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xy1 = c1 ^. crPos . _xy
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@@ -1039,8 +1033,6 @@ crCrSpring c1 c2
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comRad = crRad (c1 ^. crType) + crRad (c2 ^. crType)
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overlap c = ((comRad - diff) * crMass (_crType c) * 0.5 / massT) *^ signorm vec
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massT = crMass (_crType c1) + crMass (_crType c2)
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m1 = crMass $ c1 ^. crType
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m2 = crMass $ c2 ^. crType
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slimeSuck :: Creature -> Creature -> World -> World
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slimeSuck c1 c2 = cWorld . lWorld . creatures %~ (rolap . rolap')
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@@ -1082,17 +1074,7 @@ feedSlime s c w = fromMaybe w $ do
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& crType . slimeCompression %~ ((r/r1) *^)
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r1 = s ^?! crType . slimeRad
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r2 = c ^. crType . to crRad
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r = sqrt (r1*r1 + 4*r2*r2)
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id1 = s ^. crID
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id2 = c ^. crID
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-- rolap = ix id1 . crPos . _xy +~ f' (suckx * 1.5 * m2 / (m1+m2)) *^ normalize (xy2 - xy1)
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-- rolap' = ix id2 . crPos . _xy +~ f' (suckx * 1.5*m1 / (m1+m2)) *^ normalize (xy1 - xy2)
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m1 = crMass $ s ^. crType
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m2 = crMass $ c ^. crType
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suckx = (min 1 $ 2 * (1 - distance xy1 xy2 / (r1 + r2))) ^ (2:: Int)
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xy1 = s ^. crPos . _xy
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xy2 = c ^. crPos . _xy
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f' = min (distance xy1 xy2/2)
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r = sqrt (r1*r1 + r2*r2)
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fuseSlimes :: Creature -> Creature -> World -> World
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fuseSlimes c1 c2 = (cWorld . lWorld . creatures . ix mini .~ c)
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