Affect universe in more events
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+10
-10
@@ -10,21 +10,21 @@ import Control.Monad
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import Control.Lens
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import SDL
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handlePressedKeyInMenu :: ScreenLayer -> Scancode -> World -> Maybe World
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handlePressedKeyInMenu :: ScreenLayer -> Scancode -> Universe -> Maybe Universe
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handlePressedKeyInMenu mState scode = case mState of
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OptionScreen { _scOptions = mos, _scDefaultEff = defeff}
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-> optionListToEffects mos defeff scode
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DisplayScreen {} -> popScreen
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ColumnsScreen {} -> popScreen
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-> uvWorld $ optionListToEffects mos defeff scode
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DisplayScreen {} -> uvWorld $ popScreen
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ColumnsScreen {} -> uvWorld $ popScreen
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WaitScreen {} -> Just
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TerminalScreen 0 _ -> popScreen
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TerminalScreen _ m -> Just . ( menuLayers %~ ( (TerminalScreen 0 m : ) . tail) )
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TerminalScreen 0 _ -> uvWorld $ popScreen
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TerminalScreen _ m -> Just . (uvWorld . menuLayers %~ ( (TerminalScreen 0 m : ) . tail) )
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InputScreen s -> case scode of
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ScancodeEscape -> popScreen
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ScancodeReturn -> popScreen . applyTerminalString s
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ScancodeEscape -> uvWorld $ popScreen
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ScancodeReturn -> uvWorld $ popScreen . applyTerminalString s
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ScancodeBackspace
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-> popScreen >=> pushScreen (InputScreen $ dropLast s)
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_ -> popScreen >=> pushScreen (InputScreen $ s ++ [scodeToChar scode])
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-> uvWorld $ popScreen >=> pushScreen (InputScreen $ dropLast s)
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_ -> uvWorld $ popScreen >=> pushScreen (InputScreen $ s ++ [scodeToChar scode])
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where
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dropLast (x:xs) = init (x:xs)
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dropLast _ = []
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