Refactor shader types
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@@ -89,8 +89,9 @@ baseBlockPane =
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{ _wlLine = (V2 0 0, V2 50 0)
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, _wlID = 0
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--, _wlColor = greyN 0.5
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, _wlColor = orange
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, _wlOpacity = Opaque 10
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, _wlColor = dark $ dark orange
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--, _wlOpacity = Opaque 10
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, _wlOpacity = Opaque 14
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, _wlUnshadowed = True
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, _wlFireThrough = True
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, _wlPenetrable = True
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