Refactor shader types
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@@ -63,7 +63,8 @@ roomRect x y xn yn =
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{ _tilePoly = rectNSWE y 0 0 x
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, _tileZero = V2 0 0
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, _tileTangentPos = V2 baseFloorTileSize 0
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, _tileArrayZ = 5
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--, _tileArrayZ = 5
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, _tileArrayZ = 16
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}
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]
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, _rmRandPSs = [psRandRanges (10, x -10) (10, y -10) (0, 2 * pi)]
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