Refactor shader types
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@@ -60,10 +60,10 @@ makeThinSmokeAt = makeCloudAt (CloudColor 4 400 (withAlpha 0.05 black)) 5 400 50
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makeStartCloudAt :: Point3 -> World -> World
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--makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
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--makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
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makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 200
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makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
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shellTrailCloud :: Int -> Float -> Point3 -> World -> World
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shellTrailCloud age fadet = makeCloudAt (CloudColor (3/2) fadet (greyN 0.5)) 15 age 200
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shellTrailCloud age fadet = makeCloudAt (CloudColor (3/2) fadet (greyN 0.5)) 15 age 30
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makeFlamerSmokeAt :: Point3 -> World -> World
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makeFlamerSmokeAt p w = makeCloudAt (CloudColor 4 300 (greyN x)) 6 200 40 p w
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