Refactor shader types
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@@ -51,6 +51,6 @@ renderDataResizeUpdate xsize ysize xfull yfull rdata = do
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makeByteStringShaderUsingVAO
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"bloomBlur"
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[(vert, bbVert), (frag, bbFrag')]
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ETriangleStrip
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pmTriangleStrip
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(rdata ^. screenTextureVAO)
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return (rdata'{_bloomBlurShader = bbShad})
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