Move toward shell storing update as list
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@@ -1,20 +1,20 @@
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module Dodge.Projectile.Create where
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import Dodge.Data
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import Dodge.Item.Weapon.Shell
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import Dodge.Base.Collide
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import Dodge.Base
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import Dodge.Payload
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import Dodge.SoundLogic
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import Dodge.Movement.Turn
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import Dodge.Item.Location
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import Dodge.EnergyBall
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import Dodge.WorldEvent.Cloud
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import LensHelp
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import qualified IntMapHelp as IM
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import Geometry
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import RandomHelp
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import Data.Maybe
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--import Dodge.Item.Weapon.Shell
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--import Dodge.Base.Collide
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--import Dodge.Base
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--import Dodge.Payload
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--import Dodge.SoundLogic
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--import Dodge.Movement.Turn
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--import Dodge.Item.Location
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--import Dodge.EnergyBall
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--import Dodge.WorldEvent.Cloud
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--import LensHelp
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--import qualified IntMapHelp as IM
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--import Geometry
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--import RandomHelp
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--
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--import Data.Maybe
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createProjectile :: ProjectileCreate -> Item -> Creature -> World -> World
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createProjectile pt = case pt of
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