Continue to tweak death effects
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@@ -1,8 +1,15 @@
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module Dodge.Damage where
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import Dodge.Data
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import Dodge.Wall.Damage
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import FoldableHelp
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import Geometry.Vector
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import LensHelp
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damageCrWall :: Damage -> Either Creature Wall -> World -> World
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damageCrWall dt (Left cr) = creatures . ix (_crID cr) . crState . crDamage .:~ dt
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damageCrWall dt (Right wl) = damageWall dt wl
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damageDirection :: [Damage] -> Maybe Float
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damageDirection ds = do
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dm <- safeMinimumOn (negate . _dmAmount) ds
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safeArgV (_dmTo dm -.- _dmFrom dm)
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