Continue to tweak death effects

This commit is contained in:
2022-06-04 15:52:38 +01:00
parent 63af928a1a
commit 582881ca66
13 changed files with 126 additions and 27 deletions
+3
View File
@@ -8,6 +8,8 @@ module Dodge.Item.Weapon.BulletGun.Rod
) where
import Dodge.Data
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Particle.HitEffect
import Dodge.Particle.Damage
--import Dodge.ChainEffect
--import Dodge.TweakBullet
import Dodge.Default.Weapon
@@ -81,6 +83,7 @@ bangRod = defaultGun
& itUse . useAim . aimRange .~ 1
& itUse . useAim . aimStance .~ OneHand
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
& itConsumption . aoType . amBulEff .~ expireAndDamage heavyBulDams
baseRodShape :: Shape
baseRodShape = colorSH orange $ upperPrismPoly 3 $ rectXH 20 2
baseAMRShape :: Shape