Continue to tweak death effects
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@@ -8,6 +8,8 @@ module Dodge.Item.Weapon.BulletGun.Rod
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) where
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import Dodge.Data
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Damage
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--import Dodge.ChainEffect
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--import Dodge.TweakBullet
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import Dodge.Default.Weapon
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@@ -81,6 +83,7 @@ bangRod = defaultGun
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ OneHand
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& itConsumption . aoType . amBulEff .~ expireAndDamage heavyBulDams
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baseRodShape :: Shape
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baseRodShape = colorSH orange $ upperPrismPoly 3 $ rectXH 20 2
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baseAMRShape :: Shape
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