Continue to tweak death effects
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@@ -9,6 +9,7 @@ import qualified Linear.Quaternion as Q
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import Linear.Quaternion
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-- apply a rotation as if the z axis moves to the new point.
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-- i think this may instead do as if the new point moves to be on z axis
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rotateToZ :: Point3 -> Point3 -> Point3
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rotateToZ z1
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| cprod == V3 0 0 0 = id
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