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jgk
2021-08-13 12:28:17 +02:00
parent 53555865f6
commit 5829c66527
21 changed files with 377 additions and 318 deletions
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{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE BangPatterns #-}
module Geometry.ConvexPoly
( ConvexPoly (..)
, cpPoints
, cpCen
, cpRad
, centroid
, pointsToPoly
, convexPolysOverlap
) where
import Geometry.Data
import Geometry.Vector
import Geometry.LHS
import Geometry.Intersect
import Data.Maybe
import Control.Lens
import qualified Control.Foldl as L
data ConvexPoly = ConvexPoly
{ _cpPoints :: [Point2]
, _cpCen :: Point2
, _cpRad :: Float
}
pointsToPoly :: [Point2] -> ConvexPoly
pointsToPoly xs = ConvexPoly
{ _cpPoints = xs
, _cpCen = cen
, _cpRad = minimum $ map (dist cen) xs
}
where
cen = centroid xs
-- | Test whether two polygons intersect or if one is contained in the other.
convexPolysOverlap :: ConvexPoly -> ConvexPoly -> Bool
convexPolysOverlap cp1 cp2 = dist (_cpCen cp1) (_cpCen cp2) < _cpRad cp1 + _cpRad cp2
&& polyPointsOverlap (_cpPoints cp1) (_cpPoints cp2)
--pointInConvexPoly :: Point2 -> ConvexPoly -> Bool
--pointInConvexPoly p cp = dist p (_cpCen cp) < _cpRad cp
-- && pointInPolyPoints p (_cpPoints cp)
-- | Test whether two polygons intersect or if one is contained in the other.
polyPointsOverlap :: [Point2] -> [Point2] -> Bool
polyPointsOverlap (p:ps) (q:qs) = pointInPolyPoints p (q:qs)
|| pointInPolyPoints q (p:ps)
|| polyPointsIntersect (p:ps) (q:qs)
polyPointsOverlap _ _ = False
-- | Test whether a point is strictly inside a polygon.
-- Supposes the points in the polygon are listed in anticlockwise order.
pointInPolyPoints :: Point2 -> [Point2] -> Bool
pointInPolyPoints !p (x:xs) = all (\l -> uncurry isLHS l p) $ zip (x:xs) (xs ++ [x])
pointInPolyPoints _ [] = False
polyPointsIntersect :: [Point2] -> [Point2] -> Bool
polyPointsIntersect (a:b:xs) ps = go a (a:b:xs) ps
where
go x' (a':b':xs') ps' = pairPolyPointsIntersect a' b' ps' || go x' (b':xs') ps'
go b' (a':[]) ps' = pairPolyPointsIntersect a' b' ps'
go _ _ _ = False
polyPointsIntersect _ _ = False
pairPolyPointsIntersect :: Point2 -> Point2 -> [Point2] -> Bool
pairPolyPointsIntersect a' b' (c':d':xs') = go c' a' b' (c':d':xs')
where
go x a b (c:d:xs)
| isJust $ myIntersectSegSeg a b c d = True
| otherwise = go x a b (d:xs)
go d a b (c:[]) = isJust $ myIntersectSegSeg a b c d
go _ _ _ _ = False
pairPolyPointsIntersect _ _ _ = False
centroid :: Foldable t => t Point2 -> Point2
centroid = L.fold $ (/) <$> L.Fold (+.+) (V2 0 0) id <*> L.genericLength
makeLenses ''ConvexPoly
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@@ -87,6 +87,7 @@ myIntersectSegSeg
-> Point2
-> Point2
-> Maybe Point2
{-# INLINE myIntersectSegSeg #-}
myIntersectSegSeg a@(V2 ax ay) b@(V2 bx by) c@(V2 cx cy) d@(V2 dx dy) = case ratIntersectLineLine a b c d of
Nothing -> Nothing
Just (V2 x y) -> if inbetween x && inbetween' y
@@ -99,6 +100,7 @@ myIntersectSegSeg a@(V2 ax ay) b@(V2 bx by) c@(V2 cx cy) d@(V2 dx dy) = case rat
&& ((cy <= y && y <= dy) || (dy <= y && y <= cy))
-- | Polymorphic intersection of fractional line points.
myIntersectLineLine :: (Eq a,Fractional a) => V2 a -> V2 a -> V2 a -> V2 a -> Maybe (V2 a)
{-# INLINE myIntersectLineLine #-}
myIntersectLineLine a@(V2 ax _) b c@(V2 cx _) d
| isNothing (linGrad a b) = V2 ax <$> axisInt (c *-* V2 ax 0) (d *-* V2 ax 0)
| isNothing (linGrad c d) = V2 cx <$> axisInt (a *-* V2 cx 0) (b *-* V2 cx 0)
@@ -115,6 +117,7 @@ myIntersectLineLine a@(V2 ax _) b c@(V2 cx _) d
(*-*) (V2 ax' ay) (V2 bx by) = V2 (ax'-bx) (ay-by)
-- | Transforms floating points to rationals then performs line intersection.
ratIntersectLineLine :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
{-# INLINE ratIntersectLineLine #-}
ratIntersectLineLine a b c d = toNumPoint2
<$> myIntersectLineLine (toRatPoint2 a) (toRatPoint2 b) (toRatPoint2 c) (toRatPoint2 d)
where
@@ -131,18 +134,19 @@ but is symmetric around 0:
>>> roundPoint2 (0.5,-0.5)
(0.0,0.0)
-}
roundPoint2 :: Point2 -> Point2
roundPoint2 (V2 x y) = V2 (fromIntegral (round x :: Int)) (fromIntegral (round y :: Int))
-- | Given two points, finds the linear gradient if it is non-infinite.
linGrad :: (Eq a,Fractional a) => V2 a -> V2 a -> Maybe a
{-# INLINE linGrad #-}
linGrad (V2 x y) (V2 a b)
| x-a == 0 = Nothing
| otherwise = Just $ (y-b)/(x-a)
-- | Given two points, finds the intersection with the y axis if it exists.
axisInt :: (Eq a,Fractional a) => V2 a -> V2 a -> Maybe a
axisInt p (V2 a b) = (\lg -> b - (a*lg)) <$> linGrad p (V2 a b)
{-# INLINE axisInt #-}
axisInt p (V2 a b) = (\lg -> b - (a*lg)) <$> linGrad p (V2 a b)
-- | Placeholder, undefined.
intersectSegsSeg :: [Point2] -> Point2 -> Point2 -> Maybe Point2
intersectSegsSeg = undefined
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module Geometry.LHS
( isLHS
, isRHS
) where
import Geometry.Data
import Geometry.Vector
-- | Test whether a point is on the LHS of a line.
-- Returns False if the line is of zero length.
isLHS
:: Point2 -- ^ First line point.
-> Point2 -- ^ Second line point.
-> Point2 -- ^ Point not on line.
-> Bool
{-# INLINE isLHS #-}
isLHS
(V2 x y)
(V2 x' y')
(V2 x'' y'')
| (x,y) == (x',y') = False
| otherwise = a1 * b2 - a2 * b1 > 0
where
a1 = x' - x
a2 = y' - y
b1 = x'' - x
b2 = y'' - y
-- | Test whether a point is on the LHS of a line.
-- Returns False if the line is of zero length.
isRHS
:: Point2 -- ^ First line point.
-> Point2 -- ^ Second line point.
-> Point2 -- ^ Point not on line.
-> Bool
{-# INLINE isRHS #-}
isRHS
(V2 x y)
(V2 x' y')
(V2 x'' y'')
| (x,y) == (x',y') = False
| otherwise = a1 * b2 - a2 * b1 < 0
where
a1 = x' - x
a2 = y' - y
b1 = x'' - x
b2 = y'' - y
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@@ -122,4 +122,7 @@ projV fromv onv
| otherwise = (fromv `dotV` onv) / den *.* onv
where
den = onv `dotV` onv
-- | Return distance between two points.
dist :: Point2 -> Point2 -> Float
{-# INLINE dist #-}
dist !p1 !p2 = magV (p2 -.- p1)