Start moving item records out into functions
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@@ -21,7 +21,7 @@ defaultBangCane :: Item
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defaultBangCane =
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defaultBulletWeapon
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& itUse . heldParams . rifling .~ ConstFloat 0.9
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& itUse . heldParams . recoil .~ 50
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-- & itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.1
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& itUse . heldDelay . rateMax .~ 6
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-- & itUse . heldMods .~ BangCaneMod
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@@ -31,7 +31,6 @@ defaultBangCane =
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volleyGun :: Int -> Item
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volleyGun i =
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defaultBangCane
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-- & itUse . heldMods .~ VolleyGunMod
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
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@@ -46,7 +45,7 @@ volleyGun i =
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)
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& itUse . heldParams . weaponInvLock .~ i + 1
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& itUse . heldParams . torqueAfter .~ 0.1
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& itUse . heldParams . recoil .~ 30
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-- & itUse . heldParams . recoil .~ 30
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& itType .~ HELD (VOLLEYGUN i)
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& itAmmoSlots .~ IM.fromList (zip [0..i-1] $ repeat BulletAmmo)
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& itUse . heldParams . weaponRepeat .~ [1..i-1]
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@@ -106,7 +105,7 @@ miniGunX i =
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& itUse . heldAim . aimMuzzles
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.~ replicate i
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(Muzzle (V2 30 0) 0 0.05 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0)
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& itUse . heldParams . recoil .~ 10 * fromIntegral i
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-- & itUse . heldParams . recoil .~ 10 * fromIntegral i
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& itUse . heldParams . torqueAfter .~ 0.04 + 0.02 * fromIntegral i
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& itUse . heldParams . sidePush .~ 10 * fromIntegral i
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& itUse . heldParams . randomOffset .~ 10
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@@ -18,7 +18,7 @@ bangCone =
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ BasicFlare
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& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
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& itUse . heldParams . rifling .~ UniRandFloat 0.3 0.8
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& itUse . heldParams . recoil .~ 150
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-- & itUse . heldParams . recoil .~ 150
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& itUse . heldParams . torqueAfter .~ 0.1
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& itUse . heldParams . randomOffset .~ 12
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& itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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@@ -37,6 +37,6 @@ grapeCannon :: Int -> Item
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grapeCannon i =
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blunderbuss
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& itType .~ HELD (GRAPECANNON i)
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& itUse . heldParams . recoil .~ (150 + fromIntegral i * 50)
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-- & itUse . heldParams . recoil .~ (150 + fromIntegral i * 50)
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& itUse . heldParams . torqueAfter .~ (0.1 + 0.2 * fromIntegral i)
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& itUse . heldParams . randomOffset .~ (12 + 4 * fromIntegral i)
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@@ -23,7 +23,7 @@ rLauncher =
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& itType .~ HELD RLAUNCHER
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& itUse . heldParams . muzVel .~ ConstFloat 0
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& itUse . heldParams . rifling .~ ConstFloat 0
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& itUse . heldParams . recoil .~ 0
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-- & itUse . heldParams . recoil .~ 0
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& itUse . heldParams . torqueAfter .~ 0
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& itUse . heldParams . bulGunSound ?~ (tap4S, 0)
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@@ -19,7 +19,7 @@ bangRod :: Item
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bangRod =
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defaultBulletWeapon
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& itUse . heldParams . rifling .~ ConstFloat 1
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& itUse . heldParams . recoil .~ 50
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-- & itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.3
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& itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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& itUse . heldDelay . rateMax .~ 12
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@@ -39,7 +39,7 @@ elephantGun =
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& itType .~ HELD ELEPHANTGUN
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldParams . recoil .~ 50
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-- & itUse . heldParams . recoil .~ 50
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amr :: Item
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amr =
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@@ -20,7 +20,7 @@ poisonSprayer =
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& itType .~ HELD POISONSPRAYER
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& itAmmoSlots .~ singleAmmo GasAmmo
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& itUse . heldParams . gasCreation .~ CreatePoisonGas --aGasCloud
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& itUse . heldParams . recoil .~ 0
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-- & itUse . heldParams . recoil .~ 0
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& itUse . heldParams . torqueAfter .~ 0
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& itUse . heldParams . randomOffset .~ 0
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& itUse . heldParams . sidePush .~ 0
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@@ -91,7 +91,7 @@ flameThrower =
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& itType .~ HELD FLAMETHROWER
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& itUse . heldParams .~ GasSprayParams
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{_gasCreation = CreateFlame
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, _recoil = 0
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-- , _recoil = 0
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, _torqueAfter = 0
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, _randomOffset = 0
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, _sidePush = 25
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@@ -16,7 +16,7 @@ import LensHelp
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bangStick :: Int -> Item
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bangStick i =
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defaultBulletWeapon
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& itUse . heldParams . recoil .~ 25
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-- & itUse . heldParams . recoil .~ 25
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& itUse . heldParams . torqueAfter .~ 0.18 + 0.02 * fromIntegral i
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& itType .~ HELD (BANGSTICK i)
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& itUse . heldDelay . rateMax .~ 8
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@@ -49,7 +49,7 @@ pistol =
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& itUse . heldParams
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%~ ( (muzVel .~ ConstFloat 0.8)
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. (rifling .~ ConstFloat 0.8)
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. (recoil .~ 10)
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-- . (recoil .~ 10)
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. (torqueAfter .~ 0.2)
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. (sidePush .~ 50)
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)
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@@ -67,7 +67,7 @@ machinePistol =
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autoPistol
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& itUse . heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 50, _warmSound = crankSlowS}
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& itType .~ HELD MACHINEPISTOL
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& itUse . heldParams . recoil .~ 20
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-- & itUse . heldParams . recoil .~ 20
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smg :: Item
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smg =
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