Add more procedural girders

This commit is contained in:
2022-03-16 18:02:17 +00:00
parent 6e05756ed3
commit 58a24c58e3
18 changed files with 150 additions and 123 deletions
+1 -14
View File
@@ -36,23 +36,10 @@ import System.Random
initialAnoTree :: RandomGen g => Tree [Annotation g]
initialAnoTree = padSucWithCorridors $ treeFromTrunk
[[AnoApplyInt 0 startRoom]
-- , [SpecificRoom $ sensorRoom Flaming 50]
, [SpecificRoom $ fmap (return . UseAll) $ tanksRoom [] []]
, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
, [SpecificRoom randomChallenges]
, [AnoApplyInt 1 lasSensorTurretTest]
-- ,[ChainAnos
-- [[SetLabel 0 $ return $ roomRectAutoLinks 200 200
-- & rmExtPmnt ?~ triggerSwitchSPicLight (drawSwitchWire red red)
-- (anyLnkInPS 5 & psLnkRoomEff .~ (putWireStart 0 . extractRoomPos) )
-- & rmLinkEff .~ [putWireEnd 0]
-- ]
-- ,[UseLabel 0 $ return switchDoorRoom]
-- ]
-- ]
-- ,[SpecificRoom $ return $ connectRoom lasTunnel ]
-- ,[SpecificRoom $ fmap singleUseAll slowDoorRoom ]
-- ,[Corridor]
-- ,[Corridor]
-- ,[SpecificRoom $ fmap singleUseAll roomCCrits]
-- ,[AirlockAno]
-- ,[Corridor]