Add more procedural girders
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+1
-14
@@ -36,23 +36,10 @@ import System.Random
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initialAnoTree :: RandomGen g => Tree [Annotation g]
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initialAnoTree = padSucWithCorridors $ treeFromTrunk
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[[AnoApplyInt 0 startRoom]
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-- , [SpecificRoom $ sensorRoom Flaming 50]
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, [SpecificRoom $ fmap (return . UseAll) $ tanksRoom [] []]
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, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
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, [SpecificRoom randomChallenges]
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, [AnoApplyInt 1 lasSensorTurretTest]
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-- ,[ChainAnos
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-- [[SetLabel 0 $ return $ roomRectAutoLinks 200 200
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-- & rmExtPmnt ?~ triggerSwitchSPicLight (drawSwitchWire red red)
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-- (anyLnkInPS 5 & psLnkRoomEff .~ (putWireStart 0 . extractRoomPos) )
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-- & rmLinkEff .~ [putWireEnd 0]
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-- ]
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-- ,[UseLabel 0 $ return switchDoorRoom]
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-- ]
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-- ]
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-- ,[SpecificRoom $ return $ connectRoom lasTunnel ]
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-- ,[SpecificRoom $ fmap singleUseAll slowDoorRoom ]
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-- ,[Corridor]
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-- ,[Corridor]
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-- ,[SpecificRoom $ fmap singleUseAll roomCCrits]
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-- ,[AirlockAno]
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-- ,[Corridor]
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