Add more procedural girders
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@@ -22,7 +22,6 @@ import Dodge.Room.Path
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import Dodge.Default.Room
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--import Dodge.Item.Consumable
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--import Dodge.Item.Equipment
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import Dodge.Room.Foreground
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--import Dodge.Item.Weapon
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import Dodge.RandomHelp
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import Dodge.LevelGen.Data
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@@ -248,13 +247,13 @@ centerVaultRoom w h d = do
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,sps0 $ PutWall (rectNSEW d (d - 30) (-d) (30 - d)) defaultWall
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,sps0 $ PutWall (rectNSEW (-d) (30 - d) d (d - 30)) defaultWall
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,sps0 $ PutWall (rectNSEW (-d) (30 - d) (-d) (30 - d)) defaultWall
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,sps0 $ PutShape $ girder 70 10 10 (V2 (d-11) (-d)) (V2 (d-11) (-h))
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]
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++ map (\a -> mntLS vShape (rotateV a $ V2 0 d) (rotate3z a $ V3 0 (d+30) 70))
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[0,0.5*pi,pi,1.5*pi]
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++ concatMap (\r -> map (shiftPlacement (V2 0 0,r)) theDoor)
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[0,pi/2,pi,3*pi/2]
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, _rmBound = [rectNSWE h (-h) (-w) w]
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, _rmName = "cenVault"
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}
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where
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col = dim $ dim $ bright red
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