Add more procedural girders
This commit is contained in:
+11
-21
@@ -3,7 +3,6 @@ import Dodge.Data
|
||||
import Dodge.LevelGen.Data
|
||||
--import Dodge.PlacementSpot
|
||||
import Dodge.Room.RunPast
|
||||
import Dodge.Room.Tanks
|
||||
import Dodge.Room.Containing
|
||||
import Dodge.Room.LongDoor
|
||||
--import Dodge.RoomLink
|
||||
@@ -17,9 +16,7 @@ import Dodge.Room.RezBox
|
||||
import Dodge.Room.Corridor
|
||||
import Dodge.Room.Room
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Room.Procedural
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.Utility
|
||||
import Dodge.Item.Weapon
|
||||
import Dodge.Item.Craftable
|
||||
--import Dodge.LevelGen.Data
|
||||
--import Geometry.Data
|
||||
@@ -33,15 +30,16 @@ import Control.Monad.State
|
||||
import System.Random
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
|
||||
minigunFakeout :: RandomGen g => State g (SubCompTree Room)
|
||||
minigunFakeout = do
|
||||
rcol <- rezColor
|
||||
powerFakeout :: RandomGen g => State g (SubCompTree Room)
|
||||
powerFakeout = do
|
||||
ncor <- state $ randomR (0,2)
|
||||
roomwithmini <- randomiseAllLinks $ roomRectAutoLinks 150 150
|
||||
& rmPmnts .:~ plRRpt 0 (PutFlIt $ miniGunX 6)
|
||||
it <- takeOne
|
||||
[miniGunX 6
|
||||
,launcherX 7
|
||||
]
|
||||
roomwithmini <- pedestalRoom it
|
||||
randcors <- replicateM ncor $ (fmap PassDown . shuffleLinks) corridor
|
||||
return $ ([PassDown $ rezBox rcol
|
||||
,PassDown door
|
||||
return $ ([PassDown door
|
||||
,PassDown roomwithmini
|
||||
,PassDown door
|
||||
]
|
||||
@@ -52,8 +50,8 @@ minigunFakeout = do
|
||||
|
||||
startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
startRoom i = join $ uncurry takeOneWeighted $ unzip
|
||||
-- [ (,) (0.5::Float) $ chainUses <$> sequence [minigunFakeout,weaponRoom]
|
||||
[ (,) one rezBoxesWp
|
||||
[ (,) (0.5::Float) $ chainUses <$> sequence [powerFakeout,weaponRoom]
|
||||
, (,) one rezBoxesWp
|
||||
, (,) one rezBoxesThenWeaponRoom
|
||||
, (,) 1 rezBoxThenWeaponRoom
|
||||
, (,) one rezBoxesWpCrit
|
||||
@@ -106,11 +104,3 @@ startCrafts = takeOne $ map (map makeTypeCraft)
|
||||
[ [PIPE,PIPE,HARDWARE]
|
||||
, [TUBE,PIPE,HARDWARE]
|
||||
]
|
||||
|
||||
startRoom' :: RandomGen g => State g (SubCompTree Room)
|
||||
startRoom' = do
|
||||
scrafts <- startCrafts
|
||||
troom <- tanksRoom [] scrafts
|
||||
thecol <- rezColor
|
||||
treeFromPost [PassDown $ rezBox thecol, PassDown door] . UseAll
|
||||
<$> shuffleLinks troom
|
||||
|
||||
Reference in New Issue
Block a user