Add more procedural girders
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+36
-11
@@ -10,9 +10,9 @@ import Dodge.Placement.TopDecoration
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import Dodge.PlacementSpot
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--import Padding
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import Color
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--import Shape
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import Shape
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import LensHelp
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--import Geometry
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import Geometry
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--import Data.Maybe
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--import Data.Tree
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@@ -29,6 +29,29 @@ randomTank = takeOne $ map (\f -> f (dim orange) orange)
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, roundTankCross
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, tankSquareDec plusDecoration
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]
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addGirderNS :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderNS shapef col room = do
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let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [1 .. nwestlnks - 2]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing : [ twoRoomPoss
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(isUnusedLnkType (FromWest i))
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(isUnusedLnkType (FromWest i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- girderPosOrder]
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)
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addGirderEW :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderEW shapef col room = do
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let nwestlnks = length $ filter ((OnEdge West `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [1 .. nwestlnks - 2]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing :
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[ twoRoomPoss
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(isUnusedLnkType (FromSouth i))
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(isUnusedLnkType (FromSouth i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- girderPosOrder]
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)
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tanksRoom :: RandomGen g => [Creature] -> [Item] -> State g Room
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tanksRoom crs its = do
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@@ -37,17 +60,19 @@ tanksRoom crs its = do
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ntanks <- state $ randomR (3,6)
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thetank <- randomTank <&> plSpot .~ unusedOffPathAwayFromLink 50
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let room = roomRectAutoLinks w h
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nwestlnks = length $ filter ((OnEdge West `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [1 .. nwestlnks - 2]
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let plmnts =
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--ok, this has become complicated
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foldr1 setFallback [ twoRoomPoss (isUnusedLnkType (FromSouth i))
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(isUnusedLnkType (FromSouth i)) $ \ps1 ps2 ->
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sps0 $ PutShape $ girderV 96 20 10 (_psPos ps1) (_psPos ps2)
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| i <- girderPosOrder]
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: map (\it -> sps0 (PutFlIt it) & plSpot .~ anyUnusedSpot) its
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map (\it -> sps0 (PutFlIt it) & plSpot .~ anyUnusedSpot) its
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++ map (\cr -> sps0 (PutCrit cr) & plSpot .~ unusedSpotAwayFromLink 50) crs
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++ replicate ntanks thetank
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-- , sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
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return $ room & rmPmnts .++~ plmnts
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hgshape <- takeOne [girder 96 20 10, girderZ 96 20 10, girderV 96 20 10]
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addhighgirds <- takeOne $
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[ addGirderEW hgshape black >=> addGirderEW hgshape black
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, addGirderEW hgshape black
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, addGirderNS hgshape black >=> addGirderNS hgshape black
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, addGirderNS hgshape black
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] ++ replicate 4 return
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lgshape <- takeOne [girder 60 20 10, girderZ 60 20 10, girderV 60 20 10]
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addlowgirds <- takeOne $ addGirderNS lgshape red : replicate 4 return
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(addlowgirds >=> addhighgirds) $ room & rmPmnts .++~ plmnts
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& rmName .~ "tanksRoom"
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