Reorganise wall placements
This commit is contained in:
@@ -16,7 +16,7 @@ import Dodge.Creature.State.Data
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Default
|
||||
import Dodge.Creature.State
|
||||
import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSource
|
||||
import Dodge.WorldEvent.Flash
|
||||
import Dodge.WorldEvent.Sound
|
||||
import Dodge.Creature.Update
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
module Dodge.LightSources.Lamp
|
||||
module Dodge.LightSource
|
||||
( tLightTimedIntensity
|
||||
, tLight
|
||||
, lightAt
|
||||
@@ -1,2 +0,0 @@
|
||||
module Dodge.LightSources
|
||||
where
|
||||
@@ -3,6 +3,7 @@ module Dodge.Placement.Instance
|
||||
, module Dodge.Placement.Instance.LightSource
|
||||
, module Dodge.Placement.Instance.LightSource.Cover
|
||||
, module Dodge.Placement.Instance.Wall
|
||||
, module Dodge.Placement.Instance.Tank
|
||||
, module Dodge.Placement.Instance.Button
|
||||
, module Dodge.Placement.Instance.Turret
|
||||
, module Dodge.Placement.Instance.Sensor
|
||||
@@ -11,6 +12,7 @@ module Dodge.Placement.Instance
|
||||
)
|
||||
where
|
||||
import Dodge.Placement.Instance.Door
|
||||
import Dodge.Placement.Instance.Tank
|
||||
import Dodge.Placement.Instance.LightSource.Cover
|
||||
import Dodge.Placement.Instance.LightSource
|
||||
import Dodge.Placement.Instance.LightSource.Flicker
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
module Dodge.Placement.Instance.LightSource where
|
||||
import Dodge.Data
|
||||
import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSource
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Room.Foreground
|
||||
import Geometry
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
module Dodge.Room.Furniture
|
||||
where
|
||||
module Dodge.Placement.Instance.Tank where
|
||||
import Dodge.Data
|
||||
import Dodge.Placement.PlaceSpot
|
||||
import Dodge.LevelGen.Data
|
||||
@@ -46,15 +45,6 @@ tankRectCross w h col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
tankSquareCross :: Color -> Float -> Float -> Placement
|
||||
tankSquareCross = tankRectCross 20 20
|
||||
|
||||
lowWall :: [Point2] -> Placement
|
||||
lowWall ps = ps0j (PutForeground . colorSH col $ upperPrismPoly 30 ps)
|
||||
$ sps0 $ PutWall ps theWall
|
||||
where
|
||||
col = _wlColor defaultWall
|
||||
theWall = defaultWall
|
||||
{ _wlOpacity = SeeAbove
|
||||
, _wlDraw = False
|
||||
}
|
||||
|
||||
tankRect :: Float -> Float -> Color -> Float -> Float -> Placement
|
||||
tankRect w h col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
@@ -1,13 +1,25 @@
|
||||
module Dodge.Placement.Instance.Wall
|
||||
where
|
||||
import Dodge.Data
|
||||
import Color
|
||||
import Geometry
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Default.Wall
|
||||
import Geometry
|
||||
import Shape
|
||||
import Color
|
||||
|
||||
import Data.List
|
||||
import Control.Lens
|
||||
lowWall :: [Point2] -> Placement
|
||||
lowWall ps = ps0j (PutForeground . colorSH col $ upperPrismPoly 30 ps)
|
||||
$ sps0 $ PutWall ps theWall
|
||||
where
|
||||
col = _wlColor defaultWall
|
||||
theWall = defaultWall
|
||||
{ _wlOpacity = SeeAbove
|
||||
, _wlDraw = False
|
||||
}
|
||||
|
||||
|
||||
singleBlock :: Point2 -> [Placement]
|
||||
singleBlock a =
|
||||
[sPS a 0
|
||||
|
||||
@@ -15,7 +15,7 @@ import Dodge.LevelGen.Switch
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Creature.Inanimate
|
||||
import Dodge.Creature
|
||||
import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSource
|
||||
import Picture
|
||||
import Geometry
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@ import Dodge.LevelGen.Data
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Room.Corridor
|
||||
import Dodge.Room.Furniture
|
||||
--import Dodge.LevelGen.Data
|
||||
--import Dodge.Default.Wall
|
||||
import Dodge.RandomHelp
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
module Dodge.Room.RunPast where
|
||||
@@ -9,7 +9,6 @@ import Dodge.Room.Room
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Room.Procedural
|
||||
import Dodge.Room.Foreground
|
||||
import Dodge.Room.Furniture
|
||||
import Dodge.Room.RoadBlock
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Layout.Tree.Polymorphic
|
||||
@@ -26,6 +25,14 @@ import Control.Lens
|
||||
import System.Random
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
|
||||
startRoom :: RandomGen g => State g (Tree (Either Room Room))
|
||||
startRoom = join $ takeOne
|
||||
[ rezBoxesWp
|
||||
, rezBoxesThenWeaponRoom
|
||||
, rezBoxThenWeaponRoom
|
||||
, rezBoxesWpCrit
|
||||
]
|
||||
|
||||
rezBox :: LightSource -> Room
|
||||
rezBox ls = roomRect 40 60 1 1
|
||||
& rmPmnts .~ [ sPS (V2 20 1) 0 $ PutLS ls]
|
||||
@@ -65,14 +72,6 @@ rezBoxThenWeaponRoom = do
|
||||
rcol <- rezColor
|
||||
treeFromTrunk [Left $ rezBox rcol,Left door] <$> weaponRoom
|
||||
|
||||
startRoom :: RandomGen g => State g (Tree (Either Room Room))
|
||||
startRoom = join $ takeOne
|
||||
[ rezBoxesWp
|
||||
, rezBoxesThenWeaponRoom
|
||||
, rezBoxThenWeaponRoom
|
||||
, rezBoxesWpCrit
|
||||
]
|
||||
|
||||
rezBoxesWpCrit :: RandomGen g => State g (Tree (Either Room Room))
|
||||
rezBoxesWpCrit = do
|
||||
w <- state $ randomR (200,400)
|
||||
|
||||
@@ -16,7 +16,7 @@ import Dodge.WorldEvent.Cloud
|
||||
import Dodge.WorldEvent.HitEffect
|
||||
import Dodge.WorldEvent.Explosion
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSource
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
|
||||
@@ -18,7 +18,7 @@ module Dodge.WorldEvent.Flash
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSource
|
||||
import Dodge.WorldEvent.HelperParticle
|
||||
import Dodge.Default
|
||||
import Picture
|
||||
|
||||
Reference in New Issue
Block a user