Reorganise wall placements
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
module Dodge.Placement.Instance.LightSource where
|
||||
import Dodge.Data
|
||||
import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSource
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Room.Foreground
|
||||
import Geometry
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
module Dodge.Placement.Instance.Tank where
|
||||
import Dodge.Data
|
||||
import Dodge.Placement.PlaceSpot
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Room.Foreground
|
||||
import Dodge.Default.Wall
|
||||
import Geometry
|
||||
import Shape
|
||||
import Color
|
||||
--import Quaternion
|
||||
|
||||
roundTank :: Color -> Float -> Float -> Placement
|
||||
roundTank col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
(PutForeground $ colorSH col $
|
||||
upperPrismPoly 31 thecircle
|
||||
<> foldMap toprail ( take 8 [0,pi/4..])
|
||||
)
|
||||
$ sps0 $ PutWall thecircle defaultWall {_wlDraw = False, _wlColor = col, _wlRotateTo = False}
|
||||
where
|
||||
toprail a = rotateSH a $ thinHighBar 31 (V2 0 20) (rotateV (pi/4) $ V2 0 20)
|
||||
thecircle = polyCirc 4 20
|
||||
|
||||
roundTankCross :: Color -> Float -> Float -> Placement
|
||||
roundTankCross col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
(PutForeground $ colorSH col $
|
||||
upperPrismPoly 31 thecircle
|
||||
<> thinHighBar 31 (V2 20 0) (V2 (-20) 0)
|
||||
<> thinHighBar 31 (V2 0 20) (V2 0 (-20))
|
||||
)
|
||||
$ sps0 $ PutWall thecircle defaultWall {_wlDraw = False, _wlColor = col, _wlRotateTo = False}
|
||||
where
|
||||
thecircle = polyCirc 4 20
|
||||
|
||||
tankRectCross :: Float -> Float -> Color -> Float -> Float -> Placement
|
||||
tankRectCross w h col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
(PutForeground $ colorSH col $
|
||||
upperPrismPoly 31 therect
|
||||
<> thinHighBar 31 (V2 w 0) (V2 (-w) 0)
|
||||
<> thinHighBar 31 (V2 0 h) (V2 0 (-h))
|
||||
)
|
||||
$ sps0 $ PutWall therect defaultWall {_wlDraw = False, _wlColor = col, _wlRotateTo = False}
|
||||
where
|
||||
therect = rectWH w h
|
||||
|
||||
tankSquareCross :: Color -> Float -> Float -> Placement
|
||||
tankSquareCross = tankRectCross 20 20
|
||||
|
||||
|
||||
tankRect :: Float -> Float -> Color -> Float -> Float -> Placement
|
||||
tankRect w h col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
(PutForeground $ colorSH col
|
||||
$ upperPrismPoly 31 therect
|
||||
<> foldMap f [(w',-w',h',h'),(w',-w',-h',-h'),(w',w',h',-h'),(-w',-w',h',-h')]
|
||||
)
|
||||
$ sps0 $ PutWall therect defaultWall {_wlDraw = False, _wlColor = col, _wlRotateTo = False}
|
||||
where
|
||||
therect = rectWH w h
|
||||
w' = w - 1.5
|
||||
h' = h - 1.5
|
||||
f (a,b,c,d) = thinHighBar 31 (V2 a b) (V2 c d)
|
||||
|
||||
tankSquare :: Color -> Float -> Float -> Placement
|
||||
tankSquare = tankRect 20 20
|
||||
|
||||
tankRectEmboss :: Float -> Float -> Color -> Float -> Float -> Placement
|
||||
tankRectEmboss w h col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
(PutForeground $ colorSH col $
|
||||
upperPrismPoly 31 therect
|
||||
<> embossingR
|
||||
<> rotateSH pi embossingR
|
||||
<> thinHighBar 38 (V2 (-0.3*w) 0) (V2 (0.3*w) 0)
|
||||
)
|
||||
$ sps0 $ PutWall therect defaultWall {_wlDraw = False, _wlColor = col, _wlRotateTo = False}
|
||||
where
|
||||
w' = 0.3 * w
|
||||
therect = rectWH w h
|
||||
embossingR = prismPoly
|
||||
[V3 w h 31,V3 w (0.3*h) 41,V3 w (-0.3*h) 41,V3 w (-h) 31]
|
||||
[V3 w' h 31,V3 w' (0.3*h) 41,V3 w' (-0.3*h) 41,V3 w' (-h) 31]
|
||||
|
||||
tankSquareEmboss :: Color -> Float -> Float -> Placement
|
||||
tankSquareEmboss = tankRectEmboss 20 20
|
||||
|
||||
tankRectEmboss4 :: Float -> Float -> Color -> Float -> Float -> Placement
|
||||
tankRectEmboss4 w h col x y = shiftPlacement (V2 x y,0) $ ps0j
|
||||
(PutForeground $ colorSH col $
|
||||
upperPrismPoly 31 therect
|
||||
<> foldMap f [(w,h),(-w,h),(w,-h),(-w,-h)]
|
||||
)
|
||||
$ sps0 $ PutWall therect defaultWall {_wlDraw = False, _wlColor = col, _wlRotateTo = False}
|
||||
where
|
||||
therect = rectWH w h
|
||||
f (a,b) = translateSH (V3 (a/2) (b/2) 31) embossing
|
||||
embossing = upperPrismPolyHalf 10 $ rectNSEW (h/2) (-h/2) (w/2) (-w/2)
|
||||
|
||||
tankSquareEmboss4 :: Color -> Float -> Float -> Placement
|
||||
tankSquareEmboss4 = tankRectEmboss4 20 20
|
||||
@@ -1,13 +1,25 @@
|
||||
module Dodge.Placement.Instance.Wall
|
||||
where
|
||||
import Dodge.Data
|
||||
import Color
|
||||
import Geometry
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Default.Wall
|
||||
import Geometry
|
||||
import Shape
|
||||
import Color
|
||||
|
||||
import Data.List
|
||||
import Control.Lens
|
||||
lowWall :: [Point2] -> Placement
|
||||
lowWall ps = ps0j (PutForeground . colorSH col $ upperPrismPoly 30 ps)
|
||||
$ sps0 $ PutWall ps theWall
|
||||
where
|
||||
col = _wlColor defaultWall
|
||||
theWall = defaultWall
|
||||
{ _wlOpacity = SeeAbove
|
||||
, _wlDraw = False
|
||||
}
|
||||
|
||||
|
||||
singleBlock :: Point2 -> [Placement]
|
||||
singleBlock a =
|
||||
[sPS a 0
|
||||
|
||||
Reference in New Issue
Block a user