Rewrite of item color in inventory, runs slowly
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@@ -5,15 +5,18 @@ module Dodge.Item.Display (
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basicItemDisplay,
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) where
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import Dodge.Data.ComposedItem
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import ShortShow
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import Data.Maybe
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import Dodge.Data.Creature
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import LensHelp
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import Padding
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itemDisplay :: Creature -> Item -> [String]
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itemDisplay cr itm =
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itemDisplay :: Creature -> ComposedItem -> [String]
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itemDisplay cr ci =
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zipWithDefaults id (leftPad 15 ' ') itemDisplayPad (basicItemDisplay itm) (itemNumberDisplay cr itm)
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where
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itm = _cItem ci
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zipWithDefaults :: (a -> c) -> (b -> c) -> (a -> b -> c) -> [a] -> [b] -> [c]
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zipWithDefaults f g h = go
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@@ -5,6 +5,9 @@ module Dodge.Item.Grammar (
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invAdj,
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invRootMap,
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invRootTrees,
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pciToCI,
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basePCI,
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invTrees'',
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) where
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import Control.Applicative
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@@ -80,8 +83,11 @@ itemToFunction itm = case itm ^. itType of
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TARGETING{} -> WeaponTargetingSF
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_ -> UncomposableIsolateSF
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simplePCI :: Item -> PartiallyComposedItem
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simplePCI itm = case _itType itm of
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pciToCI :: PartiallyComposedItem -> ComposedItem
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pciToCI (x,y,_) = CItem x y
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basePCI :: Item -> PartiallyComposedItem
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basePCI itm = case _itType itm of
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HELD LASGUN -> (itm, WeaponScopeSF, laserLinkTest itm)
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_ -> (itm, itemToFunction itm, uncurry useBreakL $ itemToBreakLists itm)
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@@ -149,7 +155,7 @@ joinItemsInList f xs = snd $ h (xs, [])
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invLDT :: IM.IntMap Item -> [LabelDoubleTree ItemLink PartiallyComposedItem]
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invLDT =
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joinItemsInList (leftRightCombine leftIsParentCombine rightIsParentCombine) . IM.elems
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. fmap (singleLDT . simplePCI)
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. fmap (singleLDT . basePCI)
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-- this assumes the creature inventory is well formed, specifically the
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-- location ids
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@@ -193,6 +199,16 @@ invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x,
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fromMaybe (error "in invTrees try to get non-inventory item tree") $
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i ^? itLocation . ilInvID
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-- returns an intmap with trees for all items
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--invTrees'' :: IM.IntMap Item -> [LocationLDT ItemLink ComposedItem]
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invTrees'' :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
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invTrees'' = IM.unions . map (f . LocLDT TopLDT) . IM.elems . invRootTrees
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--invTrees'' = map (LocLDT TopLDT) . IM.elems . invRootTrees
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where
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f t = cldtPropagateFold h h g 0 t mempty
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h x _ _ _ = x + 1
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g x ldt = IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt)
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-- returns an intmap with trees for root items, indexed by inventory position
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invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
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invRootTrees = IM.fromAscList . reverse . map (getid . fmap (\(x, y, _) -> CItem x y)) . invLDT
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@@ -2,18 +2,21 @@ module Dodge.Item.InventoryColor
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( itemInvColor
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) where
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import Dodge.Data.ComposedItem
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import Color
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import Dodge.Data.Item
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import Control.Lens
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itemInvColor :: Item -> Color
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itemInvColor itm = case itm ^. itType of
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HELD {} -> white
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LEFT {} -> cyan
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EQUIP {} -> yellow
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CONSUMABLE {} -> blue
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CRAFT {} -> green
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ATTACH {} -> orange
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TARGETING {} -> chartreuse
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AMMOMAG {} -> greyN 0.8
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BULLETMOD {} -> rose
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itemInvColor :: ComposedItem -> Color
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itemInvColor ci = case ci ^. cItemFunction of
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WeaponPlatformSF -> white
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_ -> greyN 0.8
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-- HELD {} -> white
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-- LEFT {} -> cyan
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-- EQUIP {} -> yellow
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-- CONSUMABLE {} -> blue
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-- CRAFT {} -> green
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-- ATTACH {} -> orange
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-- TARGETING {} -> chartreuse
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-- AMMOMAG {} -> greyN 0.8
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-- BULLETMOD {} -> rose
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