Add MatrixHelper folder
This commit is contained in:
@@ -0,0 +1,43 @@
|
||||
module MatrixHelper
|
||||
where
|
||||
import Geometry
|
||||
|
||||
import Linear.Matrix
|
||||
import Linear.V4
|
||||
import Graphics.Rendering.OpenGL (GLfloat)
|
||||
|
||||
perspectiveMatrix :: Float -> Float -> Point2 -> Point2 -> Point2 -> [GLfloat]
|
||||
perspectiveMatrix rot zoom (tranx,trany) (winx,winy) (viewFromx,viewFromy) =
|
||||
let scalMat = Linear.Matrix.transpose $
|
||||
V4 (V4 (2*zoom/winx) 0 0 (0::GLfloat))
|
||||
(V4 0 (2*zoom/winy) 0 0)
|
||||
(V4 0 0 1 0)
|
||||
(V4 0 0 0 1)
|
||||
rotMat = Linear.Matrix.transpose $
|
||||
V4 (V4 (cos rot) (sin (-rot)) 0 0)
|
||||
(V4 (sin rot) (cos rot) 0 0)
|
||||
(V4 0 0 1 0)
|
||||
(V4 0 0 0 1)
|
||||
tranMat3 = Linear.Matrix.transpose $
|
||||
V4 (V4 1 0 0 0)
|
||||
(V4 0 1 0 0)
|
||||
(V4 0 0 1 0)
|
||||
(V4 (-tranx) (-trany) 0 1)
|
||||
tranMat2 = Linear.Matrix.transpose $
|
||||
V4 (V4 1 0 0 0)
|
||||
(V4 0 1 0 0)
|
||||
(V4 0 0 1 0)
|
||||
(V4 (viewFromx-tranx) (viewFromy-trany) 0 1)
|
||||
perMat = Linear.Matrix.transpose $
|
||||
V4 (V4 1 0 0 0)
|
||||
(V4 0 1 0 0)
|
||||
(V4 0 0 1 1)
|
||||
(V4 0 0 0 1)
|
||||
tranMat1 = Linear.Matrix.transpose $
|
||||
V4 (V4 1 0 0 0)
|
||||
(V4 0 1 0 0)
|
||||
(V4 0 0 1 0)
|
||||
(V4 (-viewFromx) (-viewFromy) 0 1)
|
||||
wmat = scalMat !*! rotMat !*! tranMat2 !*! perMat !*! tranMat1
|
||||
vToL (V4 a b c d) = [a,b,c,d]
|
||||
in concatMap vToL $ vToL wmat
|
||||
@@ -76,10 +76,12 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints
|
||||
) :: IO (GLmatrix GLfloat)
|
||||
uniform ( (fromJust $ _shaderCustomUnis $ _wallShadowShader pdata) !! 1)
|
||||
$= pmat
|
||||
cullFace $= Just Back
|
||||
drawShader (_wallShadowShader pdata) nWalls
|
||||
|
||||
depthMask $= Disabled
|
||||
blendFuncSeparate $= ((Zero,Zero),(Zero, OneMinusSrcAlpha))
|
||||
blendFunc $= (Zero, OneMinusSrcAlpha)
|
||||
-- blendFuncSeparate $= ((Zero,Zero),(Zero, OneMinusSrcAlpha))
|
||||
stencilTest $= Enabled
|
||||
forM_ lightPoints $ \(x,y,r,lum) -> do
|
||||
-- depthFunc $= Just Less
|
||||
@@ -91,13 +93,13 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints
|
||||
-- currentProgram does get called twice: here and inside drawShader below
|
||||
currentProgram $= Just (_shaderProgram $ _wallShadowShader pdata)
|
||||
uniform (head $ fromJust $ _shaderCustomUnis $ _wallShadowShader pdata)
|
||||
$= Vector2 (x) (y)
|
||||
$= Vector2 x y
|
||||
-- blendFunc $= (Zero,One)
|
||||
drawShader (_wallShadowShader pdata) nWalls
|
||||
|
||||
cullFace $= Just Front
|
||||
stencilOp $= (OpKeep,OpKeep,OpDecr)
|
||||
drawShader (_wallShadowShader pdata) nWalls
|
||||
-- cullFace $= Just Front
|
||||
-- stencilOp $= (OpKeep,OpKeep,OpDecr)
|
||||
-- drawShader (_wallShadowShader pdata) nWalls
|
||||
|
||||
cullFace $= Nothing
|
||||
|
||||
@@ -107,9 +109,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints
|
||||
zTran (a,b) = (a*2*zoom / winx, b*2*zoom / winy)
|
||||
pokeFourOff lightPtr 0 (x',y',r,lum)
|
||||
bindShaderBuffers [_lightSourceShader pdata] [1]
|
||||
|
||||
stencilFunc $= (Equal, 0, 255)
|
||||
-- depthFunc $= Just Always
|
||||
drawShader (_lightSourceShader pdata) 1
|
||||
|
||||
-- currentProgram $= Just (_shaderProgram $ _wallLightShader pdata)
|
||||
|
||||
Reference in New Issue
Block a user