Cleanup bullet effects
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@@ -3,8 +3,6 @@ module Dodge.Item.Weapon.Bullet
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, hvBullet
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) where
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import Dodge.Data
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Bullet.HitEffect
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import Dodge.Particle.Damage
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import Dodge.Particle.HitEffect.ExpireAndDamage
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@@ -12,7 +10,6 @@ import Geometry.Data
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basicBullet :: AmmoType
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basicBullet = BulletAmmo
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{ _amString = "BASIC"
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--, _amBulEff = destroyOnImpact bulHitCr bulHitWall
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, _amBulEff = expireAndDamage basicBulDams
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, _amBulWth = 2
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, _amBulVel = V2 50 0
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@@ -21,7 +18,7 @@ basicBullet = BulletAmmo
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hvBullet :: AmmoType
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hvBullet = BulletAmmo
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{ _amString = "HVBULLET"
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, _amBulEff = penWalls hvBulHitCr hvBulHitWall
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, _amBulEff = expireAndDamage hvBulDams
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, _amBulWth = 6
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, _amBulVel = V2 80 0
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, _amBulTraj = BasicBulletTrajectory
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@@ -14,7 +14,8 @@ import Dodge.Default.Weapon
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--import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Default
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import Dodge.Item.Weapon.ZoomScope
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--import Dodge.Item.Attachment
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--import Dodge.Particle.HitEffect.ExpireAndDamage
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--import Dodge.Particle.Damage
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import Dodge.Item.Weapon.ExtraEffect
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--import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Weapon.AmmoParams
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