Cleanup bullet effects

This commit is contained in:
2022-03-25 14:16:27 +00:00
parent e98ecfffb3
commit 59b49956b5
4 changed files with 9 additions and 80 deletions
+1 -4
View File
@@ -3,8 +3,6 @@ module Dodge.Item.Weapon.Bullet
, hvBullet
) where
import Dodge.Data
import Dodge.Particle.HitEffect
import Dodge.Particle.Bullet.HitEffect
import Dodge.Particle.Damage
import Dodge.Particle.HitEffect.ExpireAndDamage
@@ -12,7 +10,6 @@ import Geometry.Data
basicBullet :: AmmoType
basicBullet = BulletAmmo
{ _amString = "BASIC"
--, _amBulEff = destroyOnImpact bulHitCr bulHitWall
, _amBulEff = expireAndDamage basicBulDams
, _amBulWth = 2
, _amBulVel = V2 50 0
@@ -21,7 +18,7 @@ basicBullet = BulletAmmo
hvBullet :: AmmoType
hvBullet = BulletAmmo
{ _amString = "HVBULLET"
, _amBulEff = penWalls hvBulHitCr hvBulHitWall
, _amBulEff = expireAndDamage hvBulDams
, _amBulWth = 6
, _amBulVel = V2 80 0
, _amBulTraj = BasicBulletTrajectory
+2 -1
View File
@@ -14,7 +14,8 @@ import Dodge.Default.Weapon
--import Dodge.Item.Weapon.InventoryDisplay
import Dodge.Default
import Dodge.Item.Weapon.ZoomScope
--import Dodge.Item.Attachment
--import Dodge.Particle.HitEffect.ExpireAndDamage
--import Dodge.Particle.Damage
import Dodge.Item.Weapon.ExtraEffect
--import Dodge.Item.Weapon.InventoryDisplay
import Dodge.Item.Weapon.AmmoParams