Cleanup bullet effects

This commit is contained in:
2022-03-25 14:16:27 +00:00
parent e98ecfffb3
commit 59b49956b5
4 changed files with 9 additions and 80 deletions
+6 -3
View File
@@ -1,7 +1,6 @@
module Dodge.Particle.Damage where
import Dodge.Data
import Geometry
--import LensHelp
import System.Random
import Control.Monad.State
@@ -47,8 +46,12 @@ basicSparkDams bt p =
hvBulDams :: Particle -> Point2 -> [Damage]
hvBulDams bt p =
[ Damage Piercing 100 sp p ep NoDamageEffect
, Damage Blunt 50 sp p ep NoDamageEffect
[ Damage Piercing 25 sp p ep NoDamageEffect
, Damage Piercing 25 sp p ep NoDamageEffect
, Damage Piercing 25 sp p ep NoDamageEffect
, Damage Piercing 25 sp p ep NoDamageEffect
, Damage Piercing 25 sp p ep NoDamageEffect
, Damage Piercing 25 sp p ep NoDamageEffect
, Damage TorqueDam 1 sp p ep $ TorqueDamage 0.7
, Damage PushDam 1 sp p ep . PushBackDamage $ 3 *.* (ep -.- sp)
]