Cleanup bullet effects
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@@ -1,7 +1,6 @@
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module Dodge.Particle.Damage where
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import Dodge.Data
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import Geometry
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--import LensHelp
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import System.Random
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import Control.Monad.State
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@@ -47,8 +46,12 @@ basicSparkDams bt p =
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hvBulDams :: Particle -> Point2 -> [Damage]
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hvBulDams bt p =
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[ Damage Piercing 100 sp p ep NoDamageEffect
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, Damage Blunt 50 sp p ep NoDamageEffect
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[ Damage Piercing 25 sp p ep NoDamageEffect
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, Damage Piercing 25 sp p ep NoDamageEffect
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, Damage Piercing 25 sp p ep NoDamageEffect
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, Damage Piercing 25 sp p ep NoDamageEffect
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, Damage Piercing 25 sp p ep NoDamageEffect
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, Damage Piercing 25 sp p ep NoDamageEffect
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, Damage TorqueDam 1 sp p ep $ TorqueDamage 0.7
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, Damage PushDam 1 sp p ep . PushBackDamage $ 3 *.* (ep -.- sp)
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]
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