Add missing file, workaround for placement positions bug

This commit is contained in:
2022-03-08 07:59:36 +00:00
parent 79b5241c32
commit 59e6f433ff
16 changed files with 67 additions and 86 deletions
+7 -25
View File
@@ -3,7 +3,6 @@ import Dodge.LevelGen.Data
--import Dodge.PlacementSpot
import Dodge.Room.RunPast
--import Dodge.RoomLink
import Dodge.Room.LasTurret
--import Dodge.Data
--import Dodge.Default
--import Dodge.RoomLink
@@ -26,12 +25,12 @@ import Dodge.Item.Weapon.Utility
import Geometry
--import Padding
import Color
import Shape
--import Shape
import LensHelp
--import Data.Maybe
--import Data.Tree
import Control.Monad.State
import Control.Lens
import System.Random
--import qualified Data.IntMap.Strict as IM
@@ -40,30 +39,18 @@ minigunFakeout = do
rcol <- rezColor
ncor <- state $ randomR (0,2)
roomwithmini <- randomiseAllLinks $ roomRectAutoLinks 150 150
& rmPmnts %~ (plRRpt 0 (PutFlIt $ miniGunX 6):)
randcors <- replicateM ncor $ (fmap PassDown . randomiseOutLinks) corridor
& rmPmnts .:~ plRRpt 0 (PutFlIt $ miniGunX 6)
randcors <- replicateM ncor $ (fmap PassDown . shuffleLinks) corridor
return $ ([PassDown $ rezBox rcol
,PassDown door
,PassDown roomwithmini
,PassDown door
]
++ randcors
++ [PassDown $ corridor & rmPmnts %~ ( plRRpt 0 (PutFlIt shrinkGun) :)
++ [PassDown $ corridor & rmPmnts .:~ plRRpt 0 (PutFlIt shrinkGun)
,PassDown keyholeCorridor,PassDown corridor])
`treeFromPost` UseAll door
rezThenLasTurret :: RandomGen g => State g (SubCompTree Room)
rezThenLasTurret = do
rbox <- rezBoxStart
cenroom <- randomiseOutLinks $ (lightSensInsideDoor cenLasTur) {_rmLabel = Just 0}
let doorroom = switchDoorRoom {_rmTakeFrom = Just 0}
contTree = treeFromPost [PassDown cenroom,PassDown doorroom] (UseAll door)
return $ rbox `passUntilUseAll` [contTree]
room2 :: RandomGen g => Int -> State g (SubCompTree Room)
room2 = lasCenSensEdge
startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
startRoom i = join $ uncurry takeOneWeighted $ unzip
-- [ (,) (0.5::Float) $ chainUses <$> sequence [minigunFakeout,weaponRoom]
@@ -113,13 +100,8 @@ startRoom' = do
, tankSquareEmboss4 (dim orange) 50 (h-60)
, tankSquare (dim orange) 50 50
, tankSquare (dim orange) 50 120
, lightSensor 10 (const id) (PS (V2 (0.8*w) (0.25*h)) 0)
, putLasTurret 0.005 & plSpot .~ PS (V2 (0.8*w) (0.8*h)) 0
, sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
--, sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
]
thecol <- rezColor
treeFromPost [PassDown $ rezBox thecol, PassDown door] . UseAll
<$> randomiseOutLinks
(shiftRoomBy (V2 (-20) (-20),0)
( roomRectAutoLinks w h & rmPmnts %~ (plmnts ++)
) & rmShift .~ (0,0) )
<$> shuffleLinks (roomRectAutoLinks w h & rmPmnts .++~ plmnts)