Add lights to buttons, cleanup

This commit is contained in:
2021-11-02 19:38:22 +00:00
parent 9eda8c81a9
commit 59f43a3602
25 changed files with 356 additions and 349 deletions
+113
View File
@@ -0,0 +1,113 @@
module Dodge.Placements.LightSource
where
import Dodge.Data
import Dodge.LightSources.Lamp
import Dodge.LevelGen.Data
import Dodge.Room.Foreground
import Geometry
import Dodge.Creature.Inanimate
import Shape.Data
import Dodge.Default
mountLightOnShape
:: (Point2 -> Point3 -> Shape) -- ^ function describing the mount shape
-> LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
mountLightOnShape shapeF ls wallp lsp = ps0j (PutForeground $ shapeF wallp lsp)
. ps0 (PutLS $ ls {_lsPos = lsp})
mountLightID :: LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
mountLightID = mountLightOnShape f
where
f wp (V3 x y z) = thinHighBar (z+5) wp pout
where
pout = V2 x y +.+ safeNormalizeV (V2 x y -.- wp)
redMID :: (LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement)
-> Point2 -> Point3 -> Placement
redMID f wallp lampp = f defaultLS wallp lampp (const Nothing)
mountLight :: Point2 -> Point3 -> Placement
mountLight = redMID mountLightID
mountLightLID :: LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
mountLightLID = mountLightOnShape f
where
f wallpos (V3 x y z) = thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
where
n = vNormal (wallpos -.- V2 x y)
wallposUp = wallpos +.+ n
turnpos = V2 x y +.+ n
mountLightL :: Point2 -> Point3 -> Placement
mountLightL = redMID mountLightLID
mountLightJID :: LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
mountLightJID = mountLightOnShape f
where
f wallpos (V3 x y z) = thinHighBar (z + 5) wallposUp turn1
<> thinHighBar (z + 5) turn1 turn2
<> thinHighBar (z + 5) turn2 (endpos `extendAway` turn2)
where
n = vNormal (wallpos -.- V2 x y)
wallposUp = wallpos +.+ n
turnpos = V2 x y +.+ n
endpos = V2 x y
turn1 = 0.5 *.* (wallposUp +.+ turnpos)
turn2 = 0.5 *.* (turnpos +.+ endpos)
mountLightJ :: Point2 -> Point3 -> Placement
mountLightJ = redMID mountLightJID
mountLightlID :: LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
mountLightlID = mountLightOnShape f
where
f wallpos (V3 x y z) = thinHighBar (z + 5) wallposUp (turnpos `extendAway` wallposUp)
<> thinHighBar (z + 5) turnpos (V2 x y `extendAway` turnpos)
where
n = vNormal (V2 x y -.- wallpos)
wallposUp = wallpos +.+ n
turnpos = V2 x y +.+ n
mountLightll :: Point2 -> Point3 -> Placement
mountLightll = redMID mountLightlID
mountLightA :: Point2 -> Point3 -> Placement
mountLightA wallpos lamppos@(V3 x y z)
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
$ \_ -> jsps0 $ PutForeground $ girder (z+10) 20 10 pout wallpos
where
pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
mountColLightI :: Point3 -> Float -> Point2 -> Point2 -> Placement
mountColLightI col h a b = ps0j (PutLS $ colorLightAt col (V3 x y h) 0)
$ sps0 $ PutForeground $ highPipe (h + 5) a b
where
V2 x y = 0.5 *.* (a +.+ b)
mountLightI :: Float -> Point2 -> Point2 -> Placement
mountLightI h a b = ps0j (PutLS $ lightAt (V3 x y h) 0)
$ sps0 $ PutForeground $ highPipe (h + 5) a b
where
V2 x y = 0.5 *.* (a +.+ b)
mountLightV :: Point2 -> Point3 -> Placement
mountLightV wallpos lamppos@(V3 x y z)
= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (lxy `extendAway` wallposUp)
<> thinHighBar (z + 5) wallposDown (lxy `extendAway` wallposDown)
where
lxy = V2 x y
n = vNormal (wallpos -.- lxy)
wallposUp = wallpos +.+ n
wallposDown = wallpos -.- n
extendAway :: Point2 -> Point2 -> Point2
extendAway p x = p +.+ safeNormalizeV (p -.- x)
putColorLamp :: Point3 -> PSType
putColorLamp col = PutCrit (colorLamp col 90)
putLamp :: PSType
putLamp = PutCrit (lamp 90)