Add lights to buttons, cleanup
This commit is contained in:
@@ -5,7 +5,7 @@ import Dodge.Room.Data
|
||||
import Dodge.Default.Room
|
||||
--import Dodge.LevelGen.Data
|
||||
--import Dodge.LightSources.Lamp
|
||||
import Dodge.LightSources.Fitting
|
||||
import Dodge.Placements
|
||||
import Geometry
|
||||
import Tile
|
||||
|
||||
@@ -17,7 +17,7 @@ corridor = defaultRoom
|
||||
{ _rmPolys = [poly]
|
||||
, _rmLinks = lnks
|
||||
, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
|
||||
, _rmPS = [ mountedLightI 50 (V2 0 40) (V2 40 40) ]
|
||||
, _rmPS = [ mountLightI 50 (V2 0 40) (V2 40 40) ]
|
||||
, _rmBound = [ rectNSWE 50 30 0 40 ]
|
||||
, _rmFloor = [makeTileFromPoly poly 2]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user