Improve tesla weapon path
This commit is contained in:
+9
-10
@@ -20,16 +20,15 @@ bossKeyItems =
|
||||
|
||||
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
|
||||
lockRoomKeyItems =
|
||||
-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
|
||||
-- [(sensorRoomRunPast Electrical, takeOne [STATICMODULE,SPARKGUN] )
|
||||
--,(sensorRoomRunPast Flaming, takeOne [FLAMESPITTER, INCENDIARYMODULE] )
|
||||
[(sensorRoomRunPast Flaming, takeOne [INCENDIARYMODULE] )
|
||||
-- ,(sensorRoomRunPast Lasering, return LASGUN )
|
||||
-- ,(const slowDoorRoomRunPast, return MINIGUN)
|
||||
-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
|
||||
-- ,(const glassLessonRunPast, takeOne [LASGUN])
|
||||
-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
|
||||
-- ,(keyCardRoomRunPast 0, return (KEYCARD 0))
|
||||
[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
|
||||
,(sensorRoomRunPast Electrical, takeOne [STATICMODULE,SPARKGUN] )
|
||||
,(sensorRoomRunPast Flaming, takeOne [FLAMESPITTER, INCENDIARYMODULE] )
|
||||
,(sensorRoomRunPast Lasering, return LASGUN )
|
||||
,(const slowDoorRoomRunPast, return MINIGUN)
|
||||
,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
|
||||
,(const glassLessonRunPast, takeOne [LASGUN])
|
||||
,(const $ lasTunnelRunPast 400, return FLATSHIELD)
|
||||
,(keyCardRoomRunPast 0, return (KEYCARD 0))
|
||||
]
|
||||
|
||||
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
|
||||
|
||||
Reference in New Issue
Block a user