Hack wall depth, objects don't appear on top of walls (nor beneath windows)
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@@ -32,6 +32,7 @@ lev1 = do
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(
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[return $ return $ Right deadEndRoom
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]
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++[roomMiniIntro]
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++ [longRoom >>= randomiseLinks]
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++ [return $ connectRoom corridor
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,return $ connectRoom door]
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