Cleanup
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@@ -30,7 +30,7 @@ import Dodge.Data.Creature.State
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import Dodge.Data.Item
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import Dodge.Data.Material
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import Geometry.Data
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import qualified Data.IntMap.Strict as IM
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import qualified Data.IntSet as IS
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--import qualified IntMapHelp as IM
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data Creature = Creature
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@@ -58,7 +58,7 @@ data Creature = Creature
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, _crIntention :: Intention
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, _crName :: String
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, _crDeathTimer :: Int
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, _crCrushTimers :: IM.IntMap Int
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, _crWallTouch :: IS.IntSet
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}
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data CrHP
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@@ -55,7 +55,7 @@ defaultCreature =
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-- , _crStatistics = CreatureStatistics 50 50 50
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, _crDeathTimer = 5 -- how long a creature remains standing
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-- after a killing blow has been dealt
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, _crCrushTimers = mempty
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, _crWallTouch = mempty
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}
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--defaultCreatureSkin :: CreatureType
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@@ -34,10 +34,10 @@ import RandomHelp
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testStringInit :: Universe -> [String]
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--testStringInit u = [show $ u ^? uvWorld . input . mouseContext . mcoRotateDist]
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testStringInit u = fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crHP . _HP)
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<> fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crPos . _xy)
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testStringInit u = --fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crHP . _HP)
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fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crPos . _xy)
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<> fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crOldPos . _xy)
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<> fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crCrushTimers)
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<> fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . each . crWallTouch)
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<> fmap show (u ^.. uvWorld . cWorld . lWorld . debris . each . dbPos)
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-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
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-- <> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
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@@ -6,11 +6,11 @@ module Dodge.WallCreatureCollisions (
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crOnWall,
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) where
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import qualified Data.IntSet as IS
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import Data.Foldable
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import Linear
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import Dodge.Creature.Radius
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import Control.Lens
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import Data.Maybe
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import Data.Monoid
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import Dodge.Base
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import Dodge.Data.Universe
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@@ -26,21 +26,11 @@ noclipCheck cfig w c
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| otherwise = colCrWall w c
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colCrWall :: World -> Creature -> Creature
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colCrWall w c -- = cornpush . wallpush $ pushthrough c
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| p1 == p2 = pushOrCrush ls c
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| otherwise = cornpush . wallpush $ pushthrough c
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-- | otherwise = wallpush $ pushthrough c
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-- | otherwise = c'
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colCrWall w c = cornpush . wallpush $ pushthrough c
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where
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cornpush = crPos . _xy %~ pushOutFromCorners r ls'
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--wallpush = crPos . _xy %~ pushOutFromWalls r ls'
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wallpush = pushCr' wls
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pushthrough = crPos . _xy %~ fst . flip (collidePoint p1) wls -- check push throughs
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-- c' = c & crPos . _xy
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-- %~ pushOutFromCorners r ls'
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-- . pushOutFromWalls r ls'
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-- . fst
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-- . flip (collidePoint p1) wls -- check push throughs
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r = crRad (c ^. crType) + wallBuffer
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p1 = c ^. crOldPos . _xy
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p2 = c ^. crPos . _xy
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@@ -52,38 +42,19 @@ colCrWall w c -- = cornpush . wallpush $ pushthrough c
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pushCr' :: [Wall] -> Creature -> Creature
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pushCr' wls cr
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| dist ep sp > r
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&& dist ep ap > r = ecr & crDamage <>~ [Crushing 1000 10]
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& crPos . _xy +~ r *^ ep - ap
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&& dist ep ap > r = ecr & crDamage <>~ [Crushing 1000 0]
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& crPos . _xy .~ ap
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| otherwise = ecr
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where
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ep = ecr ^. crPos . _xy
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ap = cr ^. crOldPos . _xy
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sp = cr ^. crPos . _xy
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ecr = foldl' f (cr & crCrushTimers .~ mempty) wls
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ecr = foldl' f (cr & crWallTouch .~ mempty) wls
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r = crRad (cr ^. crType)
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f acr wl = case pushOutFromWall r (acr ^. crPos . _xy) (wl ^. wlLine) of
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Just p -> acr & crPos . _xy .~ p & crCrushTimers . at (_wlID wl) ?~ 0
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Just p -> acr & crPos . _xy .~ p & crWallTouch %~ IS.insert (wl ^. wlID)
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Nothing -> acr
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--apushCr :: [Wall] -> Creature -> Creature
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--apushCr wls cr = case wallPushList r wls cp of
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--a [] -> cr
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--a [(p,wl)] -> cr & crPos . _xy .~ p
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--a-- [(p1,w1),(p2,w2)] | dd p1 p2 >= 0 ->
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--a [(p1,w1),(p2,w2)] ->
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--a let v1 = p1 - cp
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--a v2 = p2 - cp
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--a mp = intersectLineLine p1 (p1 + vNormal v1) p2 (p2 + vNormal v2)
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--a --p = fromMaybe (cr ^. crOldPos . _xy) mp
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--a p = (cr ^. crOldPos . _xy)
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--a in cr & crPos . _xy .~ p
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--a-- [(p1,w1),(p2,w2)] -> cr & crPos . _xy .~ p1
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--a xs -> cr
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--a where
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--a dd p1 p2 = dotV (p1 - cp) (p2 - cp)
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--a r = crRad (cr ^. crType)
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--a cp = cr ^. crPos . _xy
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-- the amount to push creatures out from walls, extra to their radius
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wallBuffer :: Float
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wallBuffer = 0
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@@ -116,18 +87,6 @@ pushOutFromWalls rad wls p1 = case (getFirst . foldMap (First . pushOutFromWall
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-- Just p2 -> fromMaybe p2 $ (getLast . foldMap (Last . pushOutFromWall' rad p2)) wls
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-- -- possible improvement: choose between the closer of p2 and "p3" to p1
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pushOrCrush :: [(Point2, Point2)] -> Creature -> Creature
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pushOrCrush wls cr = case mapMaybe (pushOutFromWall (crRad (cr ^. crType)) cpos) wls of
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[] -> cr
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--(p : _) -> cr & crPos . _xy .~ p & crDamage <>~ [Crushing 1000 0]
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(p : _) -> cr & crPos . _xy .~ p
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where
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-- (_:p:_) -> cr
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-- & crPos .~ p
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-- & crState . crDamage %~ ( Blunt 50 cpos cpos cpos : )
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cpos = cr ^. crPos . _xy
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-- note the inclusion of endpoints in circOnSeg
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crOnWall :: Creature -> World -> Bool
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crOnWall cr =
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