Project wall shadows onto other walls

This commit is contained in:
jgk
2021-03-19 12:40:07 +01:00
parent e079289349
commit 5a7be55e24
5 changed files with 102 additions and 71 deletions
+8 -37
View File
@@ -467,43 +467,14 @@ displayHP n w = translate (halfWidth w-80) (halfHeight w-20) $
scale 0.2 0.2 $ text $ reverse $ take 5 $ (++ repeat ' ') $ reverse $ show
$ _crHP $ _creatures w IM.! n
wallsForGloom :: World -> [(Point2,Point2,Point2,Point2)]
wallsForGloom :: World -> [(Point2,Point2)]
wallsForGloom w = map (linePairs . _wlLine) $ filter (not . _wlIsSeeThrough)
$ filter wallCastsShadow
$ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
where linePairs (x:y:z:w:_) = (x,y,z,w)
linePairs (x:y:_) = (x,y,x,y)
where linePairs (x:y:_) = (x,y)
wallCastsShadow wl = case wl ^? wlCastShadow of
Just b -> b
Nothing -> True
--(AutoDoor {_wlCastShadow = b}) = b
-- wallCastsShadow _ = True
wallsForGloom' :: World -> [(Point2,Point2)]
wallsForGloom' w = map (wallPairBack . _wlLine) $ filter (not . _wlIsSeeThrough)
$ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
-- where wallPairBack (x:y:_) = (ss $ x +.+ n,ss $ y+.+ n)
where wallPairBack (x:y:_) = (x +.+ n,y+.+ n)
where n = 15 *.* (normalizeV $ vNormal $ y -.- x)
-- ss' v = rotateV (0 - _cameraRot w) (v -.- _cameraPos w)
-- ss'' (a,b) = (a*2*zoom / _windowX w,b*2*zoom / _windowY w)
-- ss = ss'' . ss'
-- the ss transformation would possibly be better done using a matrix in the
-- shader
zoom = _cameraZoom w
--wallsForGloom' :: World -> [(Point2,Point2,Point2,Point2)]
--wallsForGloom' w = map (wallPairToFour . _wlLine) $ filter (not . _wlIsSeeThrough)
-- $ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
--
-- where wallPairToFour (x:y:_) = (ss x,ss y,ss $ x +.+ n,ss $ y+.+ n)
-- where n = 15 *.* (normalizeV $ vNormal $ y -.- x)
-- ss' v = rotateV (0 - _cameraRot w) (v -.- _cameraPos w)
-- ss'' (a,b) = (a*2*zoom / _windowX w,b*2*zoom / _windowY w)
-- ss = ss'' . ss'
---- the ss transformation would possibly be better done using a matrix in the
---- shader
-- zoom = _cameraZoom w
lightsForGloom' :: World -> [(Point4)]
lightsForGloom' w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempLightSources w)
@@ -516,9 +487,9 @@ lightsForGloom' w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempL
sstls = ss . _tlsPos
zoom = _cameraZoom w
lightsForGloom :: World -> [(Point2,Float,Float)]
lightsForGloom w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempLightSources w)
where getLS ls = (screenShift $ _lsPos ls, _lsRad ls * zoom, _lsIntensity ls)
getTLS ls = (screenShift $ _tlsPos ls, _tlsRad ls * zoom, _tlsIntensity ls)
screenShift x = zoom *.* rotateV (0 - _cameraRot w) (x -.- _cameraPos w)
zoom = _cameraZoom w
--lightsForGloom :: World -> [(Point2,Float,Float)]
--lightsForGloom w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempLightSources w)
-- where getLS ls = (screenShift $ _lsPos ls, _lsRad ls * zoom, _lsIntensity ls)
-- getTLS ls = (screenShift $ _tlsPos ls, _tlsRad ls * zoom, _tlsIntensity ls)
-- screenShift x = zoom *.* rotateV (0 - _cameraRot w) (x -.- _cameraPos w)
-- zoom = _cameraZoom w
+1 -1
View File
@@ -548,7 +548,7 @@ deadEndRoom = Room
]
, _rmLinks = lnks
, _rmPath = []
, _rmPS = [PS (0,-20) 0 basicLS]
, _rmPS = [PS (0,-10) 0 basicLS]
, _rmBound = rectNSWE 20 (-20) (-30) 30
}
where lnks = [((0,30) ,0)