Interleave vertex buffer data

This commit is contained in:
2021-06-12 00:50:59 +02:00
parent 1f87dca6ec
commit 5aab790806
4 changed files with 62 additions and 21 deletions
+7 -7
View File
@@ -34,7 +34,7 @@ setWallDepth
setWallDepth pdata wallPoints (viewFromx,viewFromy) _ = do
startTicks <- SDL.ticks
colorMask $= Color4 Disabled Disabled Disabled Disabled
nWalls <- F.foldM (pokeShader $ _lightingOccludeShader pdata) (map Render22 wallPoints)
nWalls <- F.foldM (pokeShader' $ _lightingOccludeShader pdata) (map Render22 wallPoints)
bindShaderBuffers [_lightingOccludeShader pdata] [nWalls]
currentProgram $= Just (_shaderProgram $ _lightingOccludeShader pdata)
@@ -76,9 +76,9 @@ createLightMap pdata resDiv wallPoints lightPoints (viewFromx,viewFromy) pmat _
bindFramebuffer Framebuffer $= _spareFBO pdata
-- store wall and light positions into buffer
nWallLights <- F.foldM (pokeShader $ _lightingWallShader pdata) (map Render22 wallPoints)
nWallLights <- F.foldM (pokeShader' $ _lightingWallShader pdata) (map Render22 wallPoints)
bindShaderBuffers [_lightingWallShader pdata] [nWallLights]
nWalls <- F.foldM (pokeShader $ _lightingOccludeShader pdata) (map Render22 wallPoints)
nWalls <- F.foldM (pokeShader' $ _lightingOccludeShader pdata) (map Render22 wallPoints)
bindShaderBuffers [_lightingOccludeShader pdata] [nWalls]
-- set uniforms for shader that draws lights
currentProgram $= Just (_shaderProgram $ _lightingWallShader pdata)
@@ -114,8 +114,7 @@ createLightMap pdata resDiv wallPoints lightPoints (viewFromx,viewFromy) pmat _
stencilTest $= Enabled
forM_ lightPoints $ \(x,y,r,lum) -> do
-- bind buffer for floor light circle
let lightPtr = (\(_,ptr,_) -> ptr) $ head
$ _vaoBufferTargets $ _shaderVAO $ _lightingFloorShader pdata
let lightPtr = _vboPointer $ _vaoVBO $ _shaderVAO $ _lightingFloorShader pdata
pokeFourOff lightPtr 0 (x,y,r,lum)
-- stencil out walls
colorMask $= Color4 Disabled Disabled Disabled Disabled
@@ -200,7 +199,8 @@ renderBackground pdata rot camZoom (tranx,trany) (winx,winy) = do
-- set drawing for on top
--blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
-- draw background
bindArrayBuffers 1 $ _vaoBufferTargets $ _shaderVAO $ _backgroundShader pdata
--bindArrayBuffers 1 $ _vaoBufferTargets $ _shaderVAO $ _backgroundShader pdata
bindArrayBuffers' 1 $ _vaoVBO $ _shaderVAO $ _backgroundShader pdata
currentProgram $= Just (_shaderProgram $ _backgroundShader pdata)
bindVertexArrayObject $= Just (_vao $ _shaderVAO $ _backgroundShader pdata)
let backPtr = (\(_,x,_) -> x) $ head $ _vaoBufferTargets $ _shaderVAO $ _backgroundShader pdata
@@ -248,7 +248,7 @@ renderShader
-> IO Word32
renderShader shad dat = do
sticks <- SDL.ticks
i <- F.foldM (pokeShader shad) dat
i <- F.foldM (pokeShader' shad) dat
bindShaderBuffers [shad] [i]
drawShader shad i
eticks <- SDL.ticks