Test of lock and key system
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+17
-5
@@ -3,16 +3,28 @@ import Dodge.Data
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import Dodge.Tree
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import Dodge.LevelGen.Data
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import Dodge.Room
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import Dodge.RandomHelp
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import Dodge.Creature
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--import Dodge.Item.Equipment
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import System.Random
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import Control.Monad.State
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , [ItemIdentity] ) ]
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-- (const $ return $ chainUses $ map singleUseAll [door,lasTunnel,door] , return FlatShield )
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-- ,
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g ItemIdentity ) ]
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lockRoomKeyItems =
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[ (const $ return $ chainUses $ map singleUseAll [door,lasTunnel,door] , [FlatShield] )
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, (lasCenSensEdge, [FlatShield,Launcher,TeslaGun] )
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[ (lasCenSensEdge, takeOne [Launcher] )
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]
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itemRooms :: [(ItemIdentity, Room)]
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itemRooms = []
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itemRooms :: RandomGen g => [(ItemIdentity, State g (SubCompTree Room))]
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itemRooms =
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[ (Launcher , corridorBoss launcherCrit ) ]
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corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
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corridorBoss cr = do
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endroom <- bossRoom cr
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return $ treeFromPost (replicate 5 $ PassDown corridor)
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(PassDown endroom)
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